Sweep the dead code off the court
EATEN_GRAB (write-only marker), ball.firstLand (written five places, read nowhere), zombies' unused VOLLEY import, three scoreboard palette fields from the pre-PNG board, the x_tin.png nothing references, and a dozen export keywords on functions no module ever imported. Kept on purpose: o_run3/o_run4.png — the SPR list excludes them so both tours run on two frames (the women's set has no 3/4 twins), per the comment at the preload list. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -362,7 +362,7 @@ export const APPLAUSE_T = 4.2;
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// and what is left is the mound · C (EATEN_SUMMARY): the summary fades in over them still feeding.
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// It is deliberately long. Oliver: "the movies surround and bite them, blood spills, and then the
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// person basically drowns in the zombies" — that cannot happen in half a second.
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export const EATEN_GRAB = 0.9, EATEN_BURST = 2.3, EATEN_SUMMARY = 3.6, EATEN_RESTART = 4.6;
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export const EATEN_BURST = 2.3, EATEN_SUMMARY = 3.6, EATEN_RESTART = 4.6;
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export const EATEN_FEED_R = 1.15; // m — how tight the feeding ring packs around the body
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// UI accent colours, one place so the whole HUD can be re-tuned at once. Deliberately
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