diff --git a/.dockerignore b/.dockerignore index dca3d75..b98ef50 100644 --- a/.dockerignore +++ b/.dockerignore @@ -14,3 +14,11 @@ HANDOFF.md # promo footage is a local build product (tools/capture.py), never served promo/clips tools + +# the Capacitor shell — the server serves the repo root directly, and none of this is ever fetched +node_modules +www +ios +package.json +package-lock.json +capacitor.config.json diff --git a/.gitignore b/.gitignore index a09e7ee..d53b26b 100644 --- a/.gitignore +++ b/.gitignore @@ -5,3 +5,8 @@ assets/_gen/ assets/_refcheck/ assets/__pycache__/ promo/clips/ + +# the Capacitor shell. ios/ IS committed (it is the project, and Xcode settings live in it) — +# ios/.gitignore already keeps the copied web payload, Pods and Xcode's per-user junk out of it. +node_modules/ +www/ diff --git a/CLAUDE.md b/CLAUDE.md index 9e83be0..286ce08 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -9,4 +9,8 @@ 4. **Every push deploys** (Coolify → splatter-tennis.wuwi.one). Bump `main.js?v=N` in index.html on every push or phones keep the old build. New top-level files must be added to the Dockerfile COPY. 5. **Zero dependencies, no build step, no framework.** This is a settled decision — solve it with - what is already in the repo. + what is already in the repo. The Capacitor shell (`package.json`, `ios/`) is the ONE exception + and it is outside `src/`: **no package JS ships.** Game code calls native plugins through the + injected bridge — `Capacitor.nativePromise(name, method, opts)`, see `src/haptics.js` — never an + `import` of a package (a bare specifier 404s on the web) and never `Capacitor.Plugins.*` (empty + without @capacitor/core, so it fails SILENTLY). `npm run ios` builds the app. diff --git a/PROJECT.md b/PROJECT.md index d1f49cb..558a5d6 100644 --- a/PROJECT.md +++ b/PROJECT.md @@ -20,7 +20,9 @@ anything, so if you add a `return` for an awkward deal, check the body still run the state-machine contracts that have historically produced the show-stoppers. The Dockerfile runs it as a build stage, so a red suite cannot deploy — but finding out from Coolify is the slow way. -Last updated 2026-08-20 (the friend across the net gets his OWN sheets — the player's kit, drawn +Last updated 2026-08-20 (THE SHELL: a Capacitor iOS project, haptics on the existing sfx call +sites, portrait enforced in Info.plist, and swipe-left-to-go-back in the menus — the web build +unchanged and still primary. See "THE SHELL". Before that, same day: the friend across the net gets his OWN sheets — the player's kit, drawn from the front, so his pick dyes the same garment yours does; the setup screen shows that front too. See "THE FRIEND ACROSS THE NET WEARS YOUR KIT". Before that 2026-08-18: the store model in LATER revised: free download + €2.99 unlock-everything IAP with the free-tier gates, superseding paid-upfront; before that 2026-08-15, two sessions: the @@ -2536,6 +2538,74 @@ The gates, and the numbers they were calibrated on: **SUPERSEDED 2026-08-12 — see the next section.** Those 31 frames were not art: `--verify` found 27 of them dead. The brute is now live (`ZFAMS` has `'br'`, the KEEPER wears it) off ONE sheet. +## THE SHELL — CAPACITOR, HAPTICS, PORTRAIT, SWIPE-BACK (2026-08-20) + +The first three bullets of LATER item 2 ("What the shell buys GAMEPLAY-wise") are built. **The web +build is unchanged and stays the primary surface** — every line below degrades to a no-op in a +browser, and `splatter-tennis.wuwi.one` keeps deploying off the same repo on every push. + +**The zero-dependency rule bends exactly once and exactly here.** `package.json`, `node_modules/` and +`ios/` exist for the SHELL. **No JS from any package ships.** `src/haptics.js` calls the bridge the +shell injects — `Capacitor.nativePromise('Haptics', 'impact', { style })` — never +`import ... from '@capacitor/haptics'`. There is no bundler in this project, so a bare specifier +inside a ` + diff --git a/ios/.gitignore b/ios/.gitignore new file mode 100644 index 0000000..f470299 --- /dev/null +++ b/ios/.gitignore @@ -0,0 +1,13 @@ +App/build +App/Pods +App/output +App/App/public +DerivedData +xcuserdata + +# Cordova plugins for Capacitor +capacitor-cordova-ios-plugins + +# Generated Config files +App/App/capacitor.config.json +App/App/config.xml diff --git a/ios/App/App.xcodeproj/project.pbxproj b/ios/App/App.xcodeproj/project.pbxproj new file mode 100644 index 0000000..b0cd4e4 --- /dev/null +++ b/ios/App/App.xcodeproj/project.pbxproj @@ -0,0 +1,408 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 48; + objects = { + +/* Begin PBXBuildFile section */ + 2FAD9763203C412B000D30F8 /* config.xml in Resources */ = {isa = PBXBuildFile; fileRef = 2FAD9762203C412B000D30F8 /* config.xml */; }; + 50379B232058CBB4000EE86E /* capacitor.config.json in Resources */ = {isa = PBXBuildFile; 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This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. + // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. + } + + func applicationDidEnterBackground(_ application: UIApplication) { + // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. + // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. + } + + func applicationWillEnterForeground(_ application: UIApplication) { + // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. + } + + func applicationDidBecomeActive(_ application: UIApplication) { + // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. + } + + func applicationWillTerminate(_ application: UIApplication) { + // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. + } + + func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool { + // Called when the app was launched with a url. Feel free to add additional processing here, + // but if you want the App API to support tracking app url opens, make sure to keep this call + return ApplicationDelegateProxy.shared.application(app, open: url, options: options) + } + + func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool { + // Called when the app was launched with an activity, including Universal Links. + // Feel free to add additional processing here, but if you want the App API to support + // tracking app url opens, make sure to keep this call + return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler) + } + +} diff --git a/ios/App/App/Assets.xcassets/AppIcon.appiconset/AppIcon-512@2x.png b/ios/App/App/Assets.xcassets/AppIcon.appiconset/AppIcon-512@2x.png new file mode 100644 index 0000000..0084fa4 Binary files /dev/null and b/ios/App/App/Assets.xcassets/AppIcon.appiconset/AppIcon-512@2x.png differ diff --git a/ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json b/ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 0000000..9b7d382 --- /dev/null +++ b/ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,14 @@ +{ + "images" : [ + { + "filename" : "AppIcon-512@2x.png", + "idiom" : "universal", + "platform" : "ios", + "size" : "1024x1024" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/ios/App/App/Assets.xcassets/Contents.json b/ios/App/App/Assets.xcassets/Contents.json new file mode 100644 index 0000000..da4a164 --- /dev/null +++ b/ios/App/App/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/ios/App/App/Assets.xcassets/Splash.imageset/Contents.json b/ios/App/App/Assets.xcassets/Splash.imageset/Contents.json new file mode 100644 index 0000000..d7d96a6 --- /dev/null +++ b/ios/App/App/Assets.xcassets/Splash.imageset/Contents.json @@ -0,0 +1,23 @@ +{ + "images" : [ + { + "idiom" : "universal", + "filename" : "splash-2732x2732-2.png", + "scale" : "1x" + }, + { + "idiom" : "universal", + "filename" : "splash-2732x2732-1.png", + "scale" : "2x" + }, + { + "idiom" : "universal", + "filename" : "splash-2732x2732.png", + "scale" : "3x" + } + ], + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-1.png b/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-1.png new file mode 100644 index 0000000..bd0f13d Binary files /dev/null and b/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-1.png differ diff --git a/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-2.png b/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-2.png new file mode 100644 index 0000000..bd0f13d Binary files /dev/null and b/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-2.png differ diff --git a/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732.png b/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732.png new file mode 100644 index 0000000..bd0f13d Binary files /dev/null and b/ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732.png differ diff --git a/ios/App/App/Base.lproj/LaunchScreen.storyboard b/ios/App/App/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 0000000..e7ae5d7 --- /dev/null +++ b/ios/App/App/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,32 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/ios/App/App/Base.lproj/Main.storyboard b/ios/App/App/Base.lproj/Main.storyboard new file mode 100644 index 0000000..b44df7b --- /dev/null +++ b/ios/App/App/Base.lproj/Main.storyboard @@ -0,0 +1,19 @@ + + + + + + + + + + + + + + + + + + + diff --git a/ios/App/App/Info.plist b/ios/App/App/Info.plist new file mode 100644 index 0000000..2fc7e2b --- /dev/null +++ b/ios/App/App/Info.plist @@ -0,0 +1,44 @@ + + + + + CFBundleDevelopmentRegion + en + CFBundleDisplayName + Splatter Tennis + CFBundleExecutable + $(EXECUTABLE_NAME) + CFBundleIdentifier + $(PRODUCT_BUNDLE_IDENTIFIER) + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + $(PRODUCT_NAME) + CFBundlePackageType + APPL + CFBundleShortVersionString + $(MARKETING_VERSION) + CFBundleVersion + $(CURRENT_PROJECT_VERSION) + LSRequiresIPhoneOS + + UILaunchStoryboardName + LaunchScreen + UIMainStoryboardFile + Main + UIRequiredDeviceCapabilities + + armv7 + + UISupportedInterfaceOrientations + + UIInterfaceOrientationPortrait + + UISupportedInterfaceOrientations~ipad + + UIInterfaceOrientationPortrait + + UIViewControllerBasedStatusBarAppearance + + + diff --git a/ios/App/Podfile b/ios/App/Podfile new file mode 100644 index 0000000..1242824 --- /dev/null +++ b/ios/App/Podfile @@ -0,0 +1,24 @@ +require_relative '../../node_modules/@capacitor/ios/scripts/pods_helpers' + +platform :ios, '14.0' +use_frameworks! + +# workaround to avoid Xcode caching of Pods that requires +# Product -> Clean Build Folder after new Cordova plugins installed +# Requires CocoaPods 1.6 or newer +install! 'cocoapods', :disable_input_output_paths => true + +def capacitor_pods + pod 'Capacitor', :path => '../../node_modules/@capacitor/ios' + pod 'CapacitorCordova', :path => '../../node_modules/@capacitor/ios' + pod 'CapacitorHaptics', :path => '../../node_modules/@capacitor/haptics' +end + +target 'App' do + capacitor_pods + # Add your Pods here +end + +post_install do |installer| + assertDeploymentTarget(installer) +end diff --git a/ios/App/Podfile.lock b/ios/App/Podfile.lock new file mode 100644 index 0000000..e332afd --- /dev/null +++ b/ios/App/Podfile.lock @@ -0,0 +1,28 @@ +PODS: + - Capacitor (7.6.8): + - CapacitorCordova + - CapacitorCordova (7.6.8) + - CapacitorHaptics (7.0.5): + - Capacitor + +DEPENDENCIES: + - "Capacitor (from `../../node_modules/@capacitor/ios`)" + - "CapacitorCordova (from `../../node_modules/@capacitor/ios`)" + - "CapacitorHaptics (from `../../node_modules/@capacitor/haptics`)" + +EXTERNAL SOURCES: + Capacitor: + :path: "../../node_modules/@capacitor/ios" + CapacitorCordova: + :path: "../../node_modules/@capacitor/ios" + CapacitorHaptics: + :path: "../../node_modules/@capacitor/haptics" + +SPEC CHECKSUMS: + Capacitor: ff6bf01336ac353098378828aff465095a89e459 + CapacitorCordova: e61ee8c40101b8cd011d0224261606a290c082cf + CapacitorHaptics: 1b145fa83c622e5383a3bac04ea81e2514f0b0f5 + +PODFILE CHECKSUM: 77e136fb208c6c2a6494b7b510a7f97b304ff314 + +COCOAPODS: 1.16.2 diff --git a/manifest-stg.webmanifest b/manifest-stg.webmanifest index c537909..2e9acbb 100644 --- a/manifest-stg.webmanifest +++ b/manifest-stg.webmanifest @@ -5,6 +5,7 @@ "start_url": "./", "scope": "./", "display": "standalone", + "orientation": "portrait", "background_color": "#10141c", "theme_color": "#14334a", "icons": [ diff --git a/manifest.webmanifest b/manifest.webmanifest index eca45cd..21b33a4 100644 --- a/manifest.webmanifest +++ b/manifest.webmanifest @@ -5,6 +5,7 @@ "start_url": "./", "scope": "./", "display": "standalone", + "orientation": "portrait", 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+{ + "name": "splatter-tennis", + "version": "1.0.0", + "description": "Fifteen. Thirty. Forty. Dead.", + "private": true, + "type": "module", + "scripts": { + "test": "node test.js", + "www": "rm -rf www && mkdir -p www && rsync -a --exclude '_*' --exclude '.DS_Store' index.html manifest.webmanifest manifest-stg.webmanifest src assets www/", + "sync": "npm run test && npm run www && npx cap sync ios", + "ios": "npm run sync && npx cap open ios" + }, + "devDependencies": { + "@capacitor/cli": "^7.0.0" + }, + "dependencies": { + "@capacitor/core": "^7.0.0", + "@capacitor/haptics": "^7.0.0", + "@capacitor/ios": "^7.0.0" + } +} diff --git a/src/config.js b/src/config.js index 642c018..321770f 100644 --- a/src/config.js +++ b/src/config.js @@ -1,6 +1,17 @@ // All tuning and constants. TUNE is live-editable in game via the T panel; // the exported consts below are structural values that code shares but the panel doesn't show. +// THE APP HAS NO SERVER BEHIND IT. Inside the Capacitor shell the page is served out of the app +// bundle (capacitor://localhost), so every page-relative call — the world board, the netplay socket +// — would resolve against the app's own files and 404. The shell therefore talks to the live host +// BY NAME; the web build keeps the page-relative form, which is the only reason staging, localhost +// and prod all work off one file with no switch. Consequence worth remembering: THE APP ALWAYS TALKS +// TO PROD, never to staging. Deliberately no `location` here — this module is evaluated by the +// headless test suite, which has no DOM; net.js reads the protocol inside its connect function. +export const NATIVE = !!globalThis.Capacitor?.isNativePlatform?.(); +export const HOST = 'splatter-tennis.wuwi.one'; +export const API = NATIVE ? 'https://' + HOST + '/api/' : 'api/'; + export const TUNE = { camZ: 42, camY: 9, camF: 406, horizon: 40, // camF/horizon are per-orientation, set in fitViewport gravity: 9.2, // slightly floaty vs 9.8 for readability diff --git a/src/gameplay.js b/src/gameplay.js index 923df1a..4a642fb 100644 --- a/src/gameplay.js +++ b/src/gameplay.js @@ -3,6 +3,7 @@ import { TUNE, UI, bossArt, APPLAUSE_T, EATEN_BURST, EATEN_SUMMARY, COURT, CONTACT, VOLLEY, ZONE_DEPTH, HOME, P_BOUNDS, TOSS, SHOT_DEPTH, POSE_TIME, BOUNCE_IDLE, zombieH, Z_CHEST , WEAPONS, RACK_MAX , BARREL_WEAPONS, racketStage, matchWound, CUP_ROUNDS } from './config.js'; import { P, O, ball, score, crowd, G, court, tour, other, deuceSide, setupPoint, sendBoy, resetState } from './state.js'; import { audio, pock, swish, whoosh, applause, voice, sfx, aww, zombieMusic, zombieDuck, menuDuck, splat, shriek, boom } from './audio.js'; +import { haptic } from './haptics.js'; import { axisX, axisZ, takeFlickAim, touchPX, resetInput } from './input.js'; import { W } from './render.js'; // runtime-only cycle (render imports gameplay), same pattern as input/zombies import { updateDrill } from './drill.js'; @@ -273,6 +274,9 @@ function doHit(ch, quality, aim) { // the court stays clean) if (ch.side === 'P') G.aiReactT = 0; // CPU hasn't read the shot yet sfx(ch.side === 'P' ? 'tennis-player' : 'tennis-opponent', 0.9, { reverb: true }); // recorded racket strike, per side + // CONTACT IS THE TICK. Only YOUR racket: the far side's strike is something you watch, not + // something your hand did, and buzzing for both halves of every rally is the numbing failure mode. + if (ch.side === 'P') haptic(quality > 0.999 ? 'medium' : 'light'); // a perfect hit is felt as one if (quality > 0.999 && ch.side === 'P') { // the rally hit: a real 45 ms window (perfectMs) G.hitstop = 0.05; pock(0.5, 1600); const w = praiseWord(); // a rally hit IS the impact — the word pops right on the contact @@ -512,6 +516,7 @@ export function hitServe(sv, quality, aim = null, perfect = quality > 0.999) { } // (spendSlot already hands you back plain balls when the last one goes) G.phase = 'rally'; sfx(sv.side === 'P' ? 'tennis-player' : 'tennis-opponent', 0.9, { reverb: true }); // recorded serve strike, per side + if (sv.side === 'P') haptic(perfect ? 'medium' : 'light'); // the strike, same tick as a rally hit sv.pose = 'serve'; sv.poseT = 0; if (perfect && sv.side === 'P') { G.hitstop = 0.05; @@ -807,6 +812,7 @@ export function selectWeapon(i) { } G.weapon = i; // temp has just been cleared, and then it is BALL again) sfx('weapon-click2.mp3', 0.45); // a real mechanical click, quiet — switching is audible, not loud + haptic('select'); // ...and it is felt, which is what a physical rack would do } // Grant a weapon and equip it. Tops up what you already carry, else takes a free slot, else rides @@ -984,6 +990,7 @@ function transition(dt) { // rather than as a glitch — the eye is given something to blame the change on. once('turn', 3.4, () => { G.hitstop = 0.16; // the world holds its breath + haptic('heavy'); // ...and the hand feels the world stop G.boomFlash = 0.16; G.shake = { t: 0.7, mag: 7 }; shriek(); splat(0.9); boom(); for (let k = 0; k < 40; k++) parts.push({ // he bursts, and what stands up is not him diff --git a/src/haptics.js b/src/haptics.js new file mode 100644 index 0000000..bbbf9fb --- /dev/null +++ b/src/haptics.js @@ -0,0 +1,54 @@ +// The Taptic Engine, behind one call. iOS Safari exposes no vibration API of any kind, so on the WEB +// build this is navigator.vibrate on Android and a silent no-op on iPhone — the feature is really +// only alive inside the Capacitor shell, which is the point (PROJECT.md, "What the shell buys"). +// +// Reached through the bridge the shell INJECTS — `Capacitor.nativePromise('Haptics', ...)` — and not +// through `import { Haptics } from '@capacitor/haptics'`. Two reasons, and the second is the one +// that bites: +// 1. This project has no bundler and no build step, so a bare specifier inside a +//