The auto-run owns the legs in a rally, so the drag lets go of them
On touch, a drag in zombie tennis and classic still walked the player — and that was not a harmless second option. A manual axis suppresses the assist, so holding a drag traded a full-speed run to the intercept point for a 0.35x shuffle aimed wherever the thumb went instead of where the ball will be. Walking was strictly worse than standing still, which is most of "i tend to not be able to reach the balls". touchAxis is no longer written under rallyFeel. The drag keeps its one rally meaning — released quickly it is the aimed swing — keys stay a deliberate desktop override, and gore keeps its drag-walk, where the assist recovers depth only and holding your own lane is the entire point. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -659,6 +659,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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<script type="module" src="src/main.js?v=281"></script>
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<script type="module" src="src/main.js?v=282"></script>
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</body>
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</html>
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