Aim by dragging at them, so the thumb stops walking into the iOS edge
The slingshot pulled back, which meant every shot ended with the thumb lower than it started — and the next touch begins where the last one ended. Over a horde it walks itself into the bottom edge strip, where a pull down is Reachability and iOS takes the gesture. A web page cannot refuse that. So the drag now points AT the target: the thumb ends high and drifts up-screen, away from the edge. It also matches the flick-swing, which always aimed this way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -89,8 +89,8 @@ const TUT = [
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"stops being the other fellow.",
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"Nobody stops the match. Nobody ever does."] },
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{ pose: 2, shot: 'tut_aim', say: ["Now you do not rally. You <em>AIM</em>.",
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"<em>PULL BACK</em> from your man and let go.",
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"The further you pull, the harder it lands.",
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"<em>DRAG AT THEM</em> from your man and let go.",
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"The further you drag, the harder it lands.",
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"A soft one only makes them cross."] },
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{ pose: 2, shot: 'tut_rack', say: ["I bring tins out to the rack down there.",
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"<em>BOMBS</em>, <em>TRIPLES</em>, <em>FIRE</em>, and the <em>GUN</em>.",
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