diff --git a/assets/mode_classic.png b/assets/mode_classic.png index a6f7e2c..b5590fc 100644 Binary files a/assets/mode_classic.png and b/assets/mode_classic.png differ diff --git a/index.html b/index.html index 0ae123e..8485216 100644 --- a/index.html +++ b/index.html @@ -443,6 +443,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') { - + diff --git a/src/render.js b/src/render.js index cea9867..7420d8a 100644 --- a/src/render.js +++ b/src/render.js @@ -221,7 +221,7 @@ function farB(z) { // Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the // menu screens hang tags on the same files, and two copies of this number is one copy too // many: the one that does not get bumped is the one that serves a cached 404. -export const SPRV = 115; +export const SPRV = 116; // The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was // already requested at import — it just makes the wait visible and holds the menu back until the // last sheet has landed. See the onerror note below for the other half of "sometimes missing".