Bring the swing log to every rally mode, and time the gold ring
Oliver wants to hand over a log of why he missed balls. It existed behind a scoreboard tap but was gated on G.mode === 'tennis', so the Climb, the cup and training (which run as 'splatter') logged nothing. It now writes in every rally mode: hits with shot, tap age and any quality cap, misses with the new let-it-bounce reason, and a WON/LOST line naming why each point went. Tapping the open log copies all 200 entries with a header. Its first catch: the gold ring went gold at a distance, which is too early for the slow balls steps 1-3 brought in. It is now timed off the ball's real path to his reach (against where his run is taking him): gold means touch now. ringTime 0 restores the old ring. v365. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -643,6 +643,10 @@ export const TUNE = {
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matchRingSweet: 2.7, // m — contact distance where the rings kiss (the 30-tapped-points benchmark
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// lands hits tapping at 2.2..3.2 m, so the sweet spot is its centre)
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matchRingBand: 0.5, // m either side of sweet that draws gold — the plausible window, made visible
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ringTime: 1, // 1 = the ring is TIMED (gameplay.ringCue): gold while a touch now centres the contact in
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// the swing window, at any pace. 0 = the old distance ring (matchRingSweet/Band)
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ringBand: 0.35, // share of the half-window either side of the sweet moment that draws gold (edge = q 0.65)
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ringLead: 0.9, // s before contact the timed ring appears
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// ---- THE READ (2026-08-28, Oliver: past the HEAD COACH "the opponents are very fast and barely
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// make mistakes any more — we need a twist"). The dead staff LEARN YOUR PATTERNS: land the same
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// lane readHabit times in a row and the opponent has the habit — an EXPECTED ball is anticipated
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