One file owns the court: beats.js, PROJECT.md (né HANDOFF), and tests gate the build
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import { TUNE, COURTS, TOURS, EATEN_RESTART, WEAPONS, bossArt } from './config.js';
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import { P, O, ball, score, G, setupPoint, selectCourt, selectTour } from './state.js';
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import { update, restartRun, keyPressed, solveShot, inServeBox, inCourt, forceZombies, splatPoint, deliverTin, selectWeapon, grantWeapon, showModal, dismissModal, startDuel, resolveInterlude, flickTarget, startBossFight, endBossFight , toggleTestMode } from './gameplay.js';
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import { update, restartRun, keyPressed, solveShot, inServeBox, inCourt, forceZombies, splatPoint, deliverTin, selectWeapon, grantWeapon, showModal, dismissModal, flickTarget, toggleTestMode } from './gameplay.js';
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import { startDuel, resolveInterlude, startBossFight, endBossFight } from './beats.js';
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import { fitViewport, render, proj, RES, SPRV, LOAD } from './render.js';
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import { voice, ambient, menuMusic, menuDuck } from './audio.js';
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import { zombies, spawnZombie, spawnRacketZombie, spawnMachine, spawnChapterBoss, piles, gore, parts, pellets, extras, shots, pops, explode, hurtPlayer, killPlayer , spawnBarrel } from './zombies.js';
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