diff --git a/PROJECT.md b/PROJECT.md
index 7c8c18c..e685cff 100644
--- a/PROJECT.md
+++ b/PROJECT.md
@@ -451,6 +451,25 @@ agree on the same point from opposite perspectives). 73 tests.
- **Test on staging with two phones** — the relay deploys with the ordinary push, nothing to
provision. Coolify's proxy passes WebSocket upgrades as-is.
+**SAME DAY: THE HOST PICKS THE MODE, and DEATH MATCH is the second pick.** Oliver: *"the one
+creating the room could decide whether it is classic tennis or death match.. in deathmatch the
+wounded opponent would show increased dynamic bleeding before exploding."* The VS second step is
+three chips now (HOST — CLASSIC TENNIS / HOST — DEATH MATCH / JOIN WITH A CODE); the host's pick
+rides the room (`?death=1` at creation, carried in the relay's start message), so the joiner never
+answers a question. On pairing BOTH phones rebuild the court into the zombie-tennis match — the
+same verdicts drive `resolveInterlude`/`matchPoint` instead of `pointTo`, so wounds, blood, the
+fall, the mop beat and the burst all come along unmodified. On each phone YOUR OPPONENT IS THE
+ZOMBIE: their lost points tear its wound stages (your win = their body comes apart), their won
+points draw your blood, and bleeding out sends `dead` — the other phone banks a NOT-dead match run
+and holds the win screen. Wired details: the same friend walks back on after each burst (`d.opp`
+frozen — the roster climb would hand them a new face; returns get an IT RISES AGAIN flash, not a
+repeated name card), racketAI and the early-decide are gated off (`!G.net` — you cannot predict a
+human's legs), match balls already passed through the body so no contact work was needed, and
+`gushProne()` in zombies.js is the asked-for bleed-out: LOW anchors around the corpse during the
+kill fall's prone hold (bleed() stays suppressed there — its standing-height anchors are the
+"blood fountains midair" bug), `TUNE.killGush` attempts per frame until the burst. #netd hosts a
+death room from a URL. 80 tests; the wound/blood/burst loop verified across two panes.
+
## Session log: the far court, without spending the lens (2026-08-13)
Oliver: the far-side opponent is barely visible in portrait, and the lens (camZ/camF, already at its
diff --git a/index.html b/index.html
index 63ea6f1..04105ae 100644
--- a/index.html
+++ b/index.html
@@ -494,6 +494,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
-
+