Serve reads, the mop beat, the head-icon card, and Daniel benched
Oliver's batch, the code half: - The tennis serve lost its ghost fingers (idle tap demo + apex rider deleted with their counters; the rally-return hint survives). - The toss rises over the tossing HAND, measured off the toss frames' raised fingertips (TOSS.dx/oDx, women's tour override) — not over the head. - An uncaught toss returns to the bounce stance instead of flashing the smash frame the player never earned. - Between match games the court belongs to the mop boy: 5 s (TUNE.matchMopT), full job allowance, a hurry speed between stains, and the far-court reach limit lifted for the match (his stains are exactly where opponents die). The next opponent walks on only after — d.ending guards the empty court. - The walk-on card wears the opponent's own head: config.HEAD_CROP, straight crops measured off the family sheets, no new art. - The match intro is DEATH MATCH, counting the real blood pool. - Daniel is benched: every ump_* personality line routes through aside()'s early return; officiating calls keep speaking. Personality pass later. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -113,7 +113,7 @@ export function spawnBarrel() {
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// shoots at you until you deal with it.
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export function spawnMachine() {
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spawnZombie((Math.random() * 2 - 1) * 3.6, 2.2 + Math.random() * 3, 'm');
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voice('ump_machine', 0.4, 0.95);
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aside('ump_machine', 0.4); // benched with the rest of Daniel's personality — see aside()
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if (!G.seen.mach) {
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G.seen.mach = true;
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G.card = { title: 'SWING TO RETURN — OR SWISH IT AWAY', color: UI.warm, t: 2.6 };
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@@ -273,7 +273,7 @@ export function hurtPlayer(n) {
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vx: (Math.random() * 2 - 1) * 2.2, vy: 0.8 + Math.random() * 2, vz: (Math.random() * 2 - 1) * 2.2,
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t: 0.35 + Math.random() * 0.35, dark: Math.random() < 0.5 });
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if (G.hp <= 0) killPlayer();
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else voice('ump_quiet_bleeding', 0.3, 0.95); // the umpire objects on your behalf. He is still watching.
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else aside('ump_quiet_bleeding', 0.3); // benched with the rest of Daniel's personality — see aside()
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}
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// Death, from EITHER channel: a shambler reaching you, or your hp running out. Extracted so the two
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