Make the opponent level matter in the cup
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@@ -556,6 +556,10 @@ export const TUNE = {
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// ball pace on BOTH rackets and the opponent's legs together, so league 1
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// IS the shipped game (factor 1.0, the calibration rule) and league 5
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// plays ~24% faster. The one knob for "das Spiel wird schneller".
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peerGap: 15, // THE CUP'S SOFT WALL: this many levels below its opponent earns none of
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// the peer gift; reaching parity earns all of it. Never a penalty.
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peerRun: 0.08, // parity adds 8% legs on top of the permanent level bonus
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peerWindow: 0.12, // ...and 12% contact window. Skill still wins; grinding opens the margin
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matchSpeedBase: 1.25, // racketAI speed multiplier for opponent ONE. 1.4 was calibrated against
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// the broken recovery (the player never walked back to centre, so every
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// wide return looked like opponent strength) — with real footwork restored
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@@ -933,9 +937,10 @@ export const leagueOf = lg => LEAGUES[Math.min(LEAGUES.length, Math.max(1, lg |
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// which league a LADDER POSITION belongs to — THE CLIMB's tempo reads this (the world speeds up
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// as the run crosses each band border), and it is what makes the club read as five territories
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export const leagueOfRung = n => LEAGUES.find(l => n <= l.band[1]) || LEAGUES[LEAGUES.length - 1];
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// the DISPLAYED level of a ladder position (the walk-on card's "am I its peer yet?" line,
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// 2026-08-29): the ladder spread over the profile's 50 levels. Display only — nothing scales
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// off it. 49 = profile.LEVEL_CAP - 1 (config cannot import profile; the cycle runs the other way).
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// the level of a ladder position (the walk-on card's "am I its peer yet?" line, 2026-08-29):
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// the ladder spread over the profile's 50 levels. gameplay.peerK reads it for the cup/training
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// readiness gift; the opponent itself never scales with the player's level. 49 =
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// profile.LEVEL_CAP - 1 (config cannot import profile; the cycle runs the other way).
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export const foeLevel = n => Math.round(1 + (n - 1) / (LADDER - 1) * 49);
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// The tournament, PER LEAGUE. Same shape CUP_ROUNDS always had (name/band/need) — round one is a
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