The rules cards get zones: boxed rows, threat colour only for the threat, the blood pool as pips
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -390,19 +390,27 @@ export function startMatch(cup = false, draw = null, train = 0) {
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G.seen.train = true;
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showModal({ title: 'THE TRAINING COURT', color: UI.hot,
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body: ['ONE BODY, ONE GAME AT A TIME',
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'FELL IT — OR BLEED OUT — AND IT COMES BACK', 'NO RUN IS BANKED — REPS PAY QUARTER XP'] });
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'FELL IT — OR BLEED OUT — AND IT COMES BACK', 'NO RUN IS BANKED — REPS PAY QUARTER XP'],
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rules: [{ lead: 'ONE BODY, ONE GAME AT A TIME', sub: 'FELL IT OR BLEED OUT — IT COMES BACK' },
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{ lead: 'NO RUN IS BANKED', sub: 'REPS PAY QUARTER XP' }] });
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} else if (cup && !G.seen.cup) {
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G.seen.cup = true;
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showModal({ title: 'THE TOURNAMENT', color: UI.hot,
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body: ["UP YOUR LEAGUE'S DEAD HIERARCHY — THE FINAL IS SET",
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'] });
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'],
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rules: [{ lead: "UP YOUR LEAGUE'S DEAD HIERARCHY", sub: 'THE FINAL IS SET' },
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{ lead: 'ITS POINTS DRAW BLOOD', sub: 'AT ZERO YOU ARE EATEN', hot: true,
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pips: TUNE.matchPlayerHp }] });
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} else if (!cup && !train && !G.seen.match) {
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G.seen.match = true;
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// Oliver's copy direction: name the stake, count the blood. TUNE.matchPlayerHp is the real
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// number, so the modal can never drift from the pool it describes.
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showModal({ title: 'DEATH MATCH', color: UI.hot,
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body: ['WIN THE POINT — WOUND THE ZOMBIE',
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'] });
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'ITS POINTS DRAW BLOOD — ' + TUNE.matchPlayerHp + ' AND YOU ARE EATEN'],
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rules: [{ lead: 'WIN THE POINT', sub: 'WOUND THE ZOMBIE' },
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{ lead: 'ITS POINTS DRAW BLOOD', sub: 'AT ZERO YOU ARE EATEN', hot: true,
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pips: TUNE.matchPlayerHp }] });
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}
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matchOpponent();
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matchReady();
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