The rules cards get zones: boxed rows, threat colour only for the threat, the blood pool as pips
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -491,6 +491,15 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
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`RETURNED`, `DOUBLE KILL`) is a footnote to something you already watched happen. Sharing the loud
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FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone.
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## Session log: the rules cards get zones too (2026-08-29, Oliver: "wichtige Infos, schwer zu erfassen")
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Same disease as the walk-on, same medicine: the three mode modals (THE TOURNAMENT, DEATH MATCH,
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THE TRAINING COURT) carried compound em-dash sentences edge to edge. `render.drawRulesModal`
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(driven by `m.rules: [{lead, sub, hot, pips}]`): each rule is its own boxed row — the statement
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in cream, the consequence beneath it DIM for information and the modal's hot colour only when it
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threatens (`hot`), and a rule about blood shows the pool as the HUD's own pips instead of a naked
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number. Entrance lanes, freeze and tap rules unchanged; title/body still carry the words.
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## Session log: the walk-on gets its own face (2026-08-29, Oliver: "buried in a wall of text")
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The opponent intro carried six kinds of information as one modal line stack. It wears designated
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