Make the double tap a stance that holds the net
Oliver on v376: "wenn man doppeltippt, geht er minimal vor". His own ball's flight covered 4-9 m of the 10 to the net. His next ball was met from mid-court, outside the net zone, and the recovery after that volley walked him straight back to the baseline. The double tap now sets a stance (P.post) that lasts until the next double tap, a lob he has to run down, or the end of the point. Every recovery heads for the net at full pace, and every incoming ball is planned as a net man's. The 'back' stance clears once he is behind the net zone, so short balls still pull him in. Measured: contacts while committed are ~35% at the net and ~40% around the service line, and he no longer falls back. The base ladder is unchanged. New test; v377. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5736,6 +5736,28 @@ only the deep hard ball, the long down-flick only the lob.
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- **Not built:** a lesson for it. The ghost hand teaches the tap and the side flick only; the double tap
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is undiscoverable without being told. Add one if the phone test says so.
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### The double tap is a STANCE, not one ball's run (2026-10-14, v377)
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Oliver on v376: *"funktioniert irgendwie nicht — wenn man doppeltippt, geht er minimal vor"*. **Measured**
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(`NETX=1`, the bot double-tapping behind 100% of its deep flicks):
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- His own ball's flight covered only 4-9 m of the ~10 m to `netStand`.
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- His next ball was usually met from mid-court, 7-10 m out, which is OUTSIDE `netFrom` (7 m).
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- The approach flag lived for one ball, so the recovery after that volley (`rallyHome`: outside the net
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zone → baseline) walked him straight back. Forward a little, then back: exactly the report.
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**Now `P.post`** ('net' / 'base') is set by the double tap and holds:
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- 'net' lasts until the next double tap, a lob he cannot get under and runs down (`plan.over === null` →
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'base'), or the point's end (`setupPoint` clears it).
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- `atNetHome` reads it first for the player, so every recovery heads for `netStand` at full pace.
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`P.rushing` follows it, so every incoming ball is planned as a net man's.
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- 'base' clears itself once he is back beyond `netFrom` + 0.5, so a short ball still pulls him in as before.
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**After:** of his contacts while committed, ~35% are at the net (< 3.5 m), ~40% around the service line (the
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first volley), ~20% at 7-10 m, and ~5% further. The stance is dropped only by lobs and point ends. Ladder
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(σ60, 8 seeds): the base is unchanged; following in is now about neutral, still good against the pushers
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(Steward 52 → 61), and no longer punished by the Brute and the Champion.
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Test: committed to the net, a volley struck 9 m out keeps him coming in (< 7 m a second later); without the
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stance the old recovery still takes him back.
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# OPEN — leftovers, in rough priority order
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Nothing here is broken; these are known gaps and unverified risks.
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@@ -5751,7 +5773,8 @@ Nothing here is broken; these are known gaps and unverified risks.
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go back, and the SMASH. See "The player's way to the net and back" above.
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v375: the auto-run's shake is gone (a latched chase plan); he is a little stronger for it, so the bottom
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of the Climb and classic easy may now be too easy. See "The auto-run stops shaking".
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v376: the run to the net and back is a DOUBLE TAP while his own ball flies (replaces v374's flick length). Fallback tag `rally-baseline-v360`.
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v376: the run to the net and back is a DOUBLE TAP while his own ball flies (replaces v374's flick length).
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v377: the double tap is a stance (P.post) that holds until changed — v376 only moved him a few metres. Fallback tag `rally-baseline-v360`.
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1. **`RES` 4 is unverified on a real phone under load.** It nearly doubled the fill rate (810 -> 1080
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device px across). Oliver has not reported stutter, but he also has not played a late horde since.
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