Turn the theme up, and let START GAME catch the light
Menu theme 0.5 -> 0.65. The gold frame comes off START GAME — both buttons share the one slate border now, so the pair reads as a pair, and a light sweeps across the START plate instead: over in ~0.8s, then still for the rest of a 4.5s cycle. The sweep is a ::after with pointer-events:none so it can never eat the tap, and it is off under prefers-reduced-motion. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -120,7 +120,7 @@ export const zombieMusic = () => loopBed('zombie-mode.m4a', 800, 0.2, 20.47077);
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// — which is the loopEnd, because the decoded buffer is NOT (measured 48.0174 s in Chrome; see the
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// padding note in loopBed). Re-encode the file and you must re-measure that number:
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// fetch(f).then(r=>r.arrayBuffer()).then(a=>new AudioContext().decodeAudioData(a)).then(b=>b.duration)
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export const menuMusic = () => loopBed('background-music.m4a', 30, 0.5, 48);
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export const menuMusic = () => loopBed('background-music.m4a', 30, 0.65, 48);
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// duck a bed to silence (out=true) or back to its base level over `secs` — the sudden-death duel mutes the music
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function fadeBed(file, out, secs = 0.7) {
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