Polish after the phone test: grade the place only, a softer ball, the tableau waits, the last point is seen (v391)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -636,6 +636,26 @@ Each phase ships to staging and gets a phone verdict, and tests ride along with
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5. **LATER.** The metal bed (when Oliver has a track: start at the transformation, gore only) and Members'
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Night (option C).
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## Session log: Oliver's polish test (2026-10-16, v391)
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- **The gore grade grades the PLACE only.** v389 filled the whole world pass, so blood, barrels and the ball
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machine went pale with it. The grade now runs right after `drawBackdrop` (stands, boards, court) and
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before anything stands on it; rects are oversized because the shake/zoom transform is live there. The
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weather is no longer under it either.
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- **The burning ball a shade softer:** halo 2.8x/0.18 + 1.8x/0.3 -> 2.4x/0.13 + 1.6x/0.22, impact frame
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1.5x -> 1.3x, gold streak alpha 0.55 -> 0.48.
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- **The tableau waits for its TAP** (no auto-close), and its frame sits on the round you are about to play
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(`.cur`), not on the final. Found on the way: a screen tapped away early left its auto timer running and
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it closed the NEXT screen (the act card's 2.8 s killed the tableau) — the auto close now rides
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`styTimers`, which every close clears.
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- **The last point is seen:** `storyMorph` no longer opens the loot screen on the winning frame. It waits
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`MORPH_WAIT` 2.2 s (ball left flying, crowd up, flash THE CUP IS YOURS.) in `tickMorph` before the screen
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pauses the world; the morph timeline starts after it as before. Test: >= 2 s between win and loot.
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- **The loot screen's chapter track** had a fixed 10-column grid from the 10-game chapters; it takes
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`STORY.length` columns now.
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- **"RESUMING IN 99"** in the tennis->gore morph: the morph holds play on 99 s timers; the resuming clock
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ignores `G.story.part === 'morph'`.
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## Session log: the weather (2026-10-16, v390)
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Shown first as a mock-up over real v389 frames (artifact "Splatter Tennis Wetter", five kinds, one per
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