UI polish: logo start screen, broadcast scoreboard, kill pips, best-run
- start screen: SPLATTER TENNIS logo + slogan, controls kept - scoreboard redrawn as a real broadcast board (server ball, name, sets, games, highlighted points cell); weapon stock moved to a status strip - kills-to-next-point pips (NEXT ○○○) so the K-kill gate is visible; TUNE.killPips toggles it - miss-debug HUD off by default (TUNE.missHud 0), dev-only now - eaten screen crows "NEW BEST" when the run beats the stored high score Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -50,6 +50,7 @@ export const G = {
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changeover: false, // the odd-game breather: no spawns, no serving, the boys mop
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shameGame: false, // they took a game — the next new-balls delivery is withheld
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best: null, // best run {games, sets}, loaded from localStorage when you get eaten
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newBest: false, // this run beat the stored best — the eaten summary celebrates it
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lastScoreT: -9, // idleT of the last score voice — rate-limits umpire during a horde
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eatenT: 0, // time since you were eaten — gates the restart tap
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missLog: [], // swing diagnostics ring buffer (tennis mode) — inspect via T.G.missLog
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