Seven verdicts from the test group
- opening CPU beatable in a game or two (softer cap, more whiffs, rubber band) - modals are for calm courts only; live-court news is a card now - the transition howto is gone: a ghost hand teaches the pull, the toss, the apex and the swing, each on the exact struggle it answers - a shot barrel keeps your weapon and glows its slot instead - switching weapons clicks, the live tile is unmistakable - barrels come faster the deeper the run goes - the umpire triple-tap cheat is deleted Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
f13cbef28a
commit
a89e8ff419
10 files changed
+242
-79
No files matched your search
@@ -3,7 +3,7 @@
|
||||
// Module map: config (tuning/constants) · state (mutable game state) · gameplay (logic/update)
|
||||
// render (camera/drawing) · input (keys/touch) · audio (sfx/umpire) · panel (T tuning UI)
|
||||
|
||||
import { TUNE, COURT, COURTS, TOURS, UMP_H, UMP_X, EATEN_RESTART } from './config.js';
|
||||
import { TUNE, COURTS, TOURS, EATEN_RESTART } from './config.js';
|
||||
import { P, O, ball, score, G, setupPoint, selectCourt, selectTour } from './state.js';
|
||||
import { update, restartRun, keyPressed, solveShot, inServeBox, inCourt, forceZombies, splatPoint, deliverTin, selectWeapon, grantWeapon, showModal, dismissModal, startDuel, resolveInterlude, flickTarget, startBossFight, endBossFight , toggleTestMode } from './gameplay.js';
|
||||
import { fitViewport, render, proj, RES, SPRV, LOAD } from './render.js';
|
||||
@@ -268,9 +268,11 @@ const maybeRestart = () => {
|
||||
cv.addEventListener('pointerdown', maybeRestart);
|
||||
addEventListener('keydown', maybeRestart);
|
||||
|
||||
// hidden shortcuts: three taps on the UMPIRE summons zombie mode early, three on the SCOREBOARD
|
||||
// opens test mode (a medium wave plus every barrel weapon — see gameplay.toggleTestMode)
|
||||
let umpTaps = [], boardTaps = [];
|
||||
// hidden shortcut: three taps on the SCOREBOARD opens test mode (a medium wave plus every barrel
|
||||
// weapon — see gameplay.toggleTestMode). The umpire triple-tap (skip to zombie mode) is REMOVED:
|
||||
// the testteam found it, and a cheat a player can trip by accident is a bug. T.forceZombies()
|
||||
// still exists for the console.
|
||||
let boardTaps = [];
|
||||
cv.addEventListener('pointerdown', e => {
|
||||
const r = cv.getBoundingClientRect();
|
||||
const x = (e.clientX - r.left) / r.width * (cv.width / RES); // logical coords
|
||||
@@ -286,14 +288,7 @@ cv.addEventListener('pointerdown', e => {
|
||||
// overlay on behind you
|
||||
toggleTestMode();
|
||||
} else G.logShow = !G.logShow; // a single tap is still the miss-log overlay
|
||||
return;
|
||||
}
|
||||
const u = proj(UMP_X, 0, COURT.netZ);
|
||||
if (Math.abs(x - u.x) > 16 || y > u.y + 6 || y < u.y - UMP_H * u.s - 8) return;
|
||||
const now = performance.now();
|
||||
umpTaps = umpTaps.filter(t => now - t < 1600);
|
||||
umpTaps.push(now);
|
||||
if (umpTaps.length >= 3) { umpTaps = []; forceZombies(); }
|
||||
});
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user