Seven verdicts from the test group
- opening CPU beatable in a game or two (softer cap, more whiffs, rubber band) - modals are for calm courts only; live-court news is a card now - the transition howto is gone: a ghost hand teaches the pull, the toss, the apex and the swing, each on the exact struggle it answers - a shot barrel keeps your weapon and glows its slot instead - switching weapons clicks, the live tile is unmistakable - barrels come faster the deeper the run goes - the umpire triple-tap cheat is deleted Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -64,7 +64,8 @@ export function sfx(name, vol = 1, opts = {}) {
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src.start();
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};
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if (SFX[name]) return play(SFX[name]);
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fetch('assets/audio/' + name + '.wav')
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// a name with an extension is used as-is (weapon-click2.mp3); bare names keep the .wav default
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fetch('assets/audio/' + (name.includes('.') ? name : name + '.wav'))
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.then(r => { if (!r.ok) throw 0; return r.arrayBuffer(); })
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.then(ab => ac.decodeAudioData(ab))
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.then(buf => { SFX[name] = buf; play(buf); })
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