The cup climbs: easy to hard, deterministic — the shuffle retires with its screen
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -491,6 +491,17 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
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`RETURNED`, `DOUBLE KILL`) is a footnote to something you already watched happen. Sharing the loud
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FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone.
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## Session log: THE CUP CLIMBS — the shuffle retires too (2026-08-29, same day, STAGING ONLY)
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Oliver, straight after the draw screen went: "warum sollten wir noch mischen? wäre es nicht gut
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von leicht nach schwer zu spielen?" — right again. Without the screen the shuffle was invisible
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novelty, and a bad roll paired the strongest challenger with the one-game round one, INVERTING
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the curve the whole game is tuned around ("starts easy, gets harder" is literally test-pinned).
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`cupRoundsFor` is deterministic now: one band position per round, ascending, the final the top —
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and the setup's league panel is thereby an exact preview of the tournament order. `cupDraw`
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collapsed to a read; `cup.draw`/`cup.played` are gone (startMatch keeps the dead `draw` parameter
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for call-site arity only). The old draw test became the climb-order pin.
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## Session log: THE DRAW SCREEN RETIRES (2026-08-29, same day, STAGING ONLY)
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Oliver: "the draw ist doch jetzt eigentlich obsolet, oder?" — yes. The screen was built for the
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