Phase 8: bomb juice — the explosion is finally FELT
- Camera shake (G.shake, decays over 0.35s; HUD stays steady via transform reset) - One white flash frame (G.boomFlash overlay) - Scorch crater: near-black stain the boys mop 10x slower — the lawn scars - Hitstop 0.1 -> 0.18 - Umpire loses composure: 'Order. Order, please.' (new order.m4a), rate-limited so bomb chains don't spam him Verified: explode kills cluster of 4 (MASSACRE x4 chains), shake/flash set and decay clean, 2nd bomb order-call suppressed, 1s of mopping erases blood (0.9->0) but not the crater (1->0.84); screenshot mid-shake; no console errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -467,6 +467,8 @@ export function update(dt) {
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return;
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}
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if (G.flash) { G.flash.t -= dt; if (G.flash.t <= 0) G.flash = null; }
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if (G.shake && (G.shake.t -= dt) <= 0) G.shake = null;
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if (G.boomFlash > 0) G.boomFlash -= dt;
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crowd.cheer = Math.max(0, crowd.cheer - dt);
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G.idleT += dt;
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const w = BOUNCE_IDLE.tempo;
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