Fix match AI short-ball contact and recovery
This commit is contained in:
1 parent
fe64242090
commit
a399e4929c
4 files changed
+129
-9
No files matched your search
+23
@@ -4963,6 +4963,29 @@ download-request feedback and no console errors. The in-app browser did not expo
|
||||
completion event; the exporter branches are tested with platform stubs, real Safari export is
|
||||
the next phone check. New file is under src/, already covered by Docker's COPY.
|
||||
|
||||
## Session log: PHONE-RECORDED AI FOOTWORK (2026-09-07, v352)
|
||||
|
||||
Oliver exported a v351 iPhone playtest successfully: final-league cup 5–0 games / 20–3 points,
|
||||
then six Climb opponents 24–1 on points. All eight Champion winners were second bounces, not
|
||||
early awards. Seventeen of the cup's eighteen second-bounce winners had no sampled post-bounce
|
||||
frame above the AI's 24 cm contact floor. Six Champion winners had timing quality <= 0.1.
|
||||
The AI held behind the service line, then could not scoop the low bounce even when it arrived.
|
||||
On its own serve it also stood still until Oliver's return. This was footwork/contact, not stale
|
||||
difficulty settings. Oliver's constraint: **harder, still winnable**.
|
||||
|
||||
Solo match opponents now read first-bounce depth from launch, approach as far as 1.2 m behind
|
||||
the net and can scoop a rising low ball under the same height rule as the player. They cannot
|
||||
strike across the net. During their own live flight they recover towards HOME.O at half chase
|
||||
speed, after the serve pose finishes. Lateral anticipation, wrong-footing, wounds, shot quality,
|
||||
speed, reach and mistake dials stay as before; gore and classic behavior stay as before.
|
||||
|
||||
Validation: 142 tests, default seed plus 1, 42, 1234 and 20260907. Recorded cup points 21/22
|
||||
are returned at 30/60/120 Hz; tests also pin rising vs falling contact, net separation, serve/dead
|
||||
ball recovery guards and a passing-shot winner against the approaching Champion. Isolated final
|
||||
shot simulations from the recording (20 seeds each, not a deterministic full-match replay) now
|
||||
return all six soft Champion winners; wide winners against earlier foes and surprise misses remain.
|
||||
Phone balance still needs Oliver's next recording; no further numeric difficulty increase here.
|
||||
|
||||
# OPEN — leftovers, in rough priority order
|
||||
|
||||
Nothing here is broken; these are known gaps and unverified risks.
|
||||
|
||||
Reference in new issue
Block a user