Training pays a quarter, and the level bar wears its endpoints

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Fable 5 committed 2026-08-30 15:58:34 +02:00
1 parent 7d39032907
commit a38c804069
6 files changed
+37 -10

No files matched your search

+12
View File
@@ -491,6 +491,18 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
`RETURNED`, `DOUBLE KILL`) is a footnote to something you already watched happen. Sharing the loud
FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone.
## Session log: training pays a quarter, the bar wears its endpoints (2026-08-29, the batch's two discussions, both go)
- **THE TRAINING COURT PAYS A QUARTER.** Zero pay made it feel pointless in a meta game (his
words) — but full pay would make the no-permadeath, pick-your-body grind the optimal one.
award() now quarters (rounds) training amounts instead of muting them; drill, bench and test
mode stay muted. The footer says "NO RUN, NO DEATH — REPS PAY ¼ XP", the mode's one-time modal
agrees, and training gained real practice value anyway since bodies train at their band's true
tempo. The "NOTHING IS BANKED" half is still true: no run, no board, no ladder.
- **THE BAR WEARS ITS ENDPOINTS**: "20 ▓▓░░ 21" on the plaque and the card (MAX at the cap) —
he read the bare bar as total progress; the two numbers say "fill toward the next level"
without a word of explanation. The card keeps its words and the CAREER bar as the long form.
## Session log: the licence, the peer line, the steward's vest (2026-08-29, Oliver's small-finds batch)
Three of five items from his post-merge test built (training xp and the level/xp display are