The menu text reduction: the design handoff, built
Sixty words on the wall became a dozen. The handoff's own summary of the rule:
Jersey 15 NAMES (screen titles, rooms, cards), Bangers CALLS exactly once per
screen (the fixture, the primary button, a modal headline), Silkscreen INFORMS
(numbers, labels, chips) — and a sentence survives only where it carries a
decision. Everything else moved into a bar, a pip or the modal that opens with
the mode.
· Jersey 15 bundled subset (9 KB) and Bungee retired after one afternoon
· SPLASH: the plaque is one row, the goal line is gone (the fixture button
below said it already), the two doors carry a number each
· PICK A GAME: rooms are one word, posters are their names, the fixture is a
hero with the only second line — the whole wall fits one screen now
· MATCH SETUP: unnumbered blocks, the meters' legend once instead of a
description per court, no summary footer
· DIFFICULTY: three pips instead of three sentences
· TRAINING: the revanche is a full-width row, rungs are numbers, the list
ends on the league that opens the rest of the ladder
· VS: three paragraphs became YOU / HOST / JOIN
· MODALS: one rule per row (the sub was the lead again in other words), the
blood pool as pips on that same line, and the walk-on's two levels in ONE
face at ONE size — a comparison drawn at two sizes is a headline with a
footnote (Oliver)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -856,13 +856,17 @@ export const MODES = [
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// canonical path does not live behind a fan-out. Its two former siblings (the climb, the training
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// court) stand on their own in the training group, which also cost the second step its only other
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// job: CLASSIC's difficulty chips are all that still fan out.
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// THE TEXT REDUCTION (2026-08-31, design handoff): a room is ONE WORD and the posters carry only
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// their names. The straps went with the sentences — a shelf that has to explain itself is a shelf
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// nobody reads. `layout` is how the room deals its posters: the fixture is a HERO with the one
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// call on the screen, the training pair stands side by side, the casual three stack shorter.
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export const MENU = [
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{ group: 'THE SEASON', sub: 'THE ONLY WAY UP THE CLUB' },
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{ group: 'SEASON', layout: 'hero' },
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{ mode: 'cup' },
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{ group: 'THE TRAINING', sub: 'SHARPEN UP · NOTHING HERE MOVES YOUR LEAGUE' },
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{ group: 'TRAINING', layout: 'pair' },
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{ mode: 'zombie' },
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{ mode: 'train' },
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{ group: 'OUT OF COMPETITION', sub: 'NO LEAGUE, NO RECORD, NO STAKES' },
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{ group: 'CASUAL', layout: 'stack' },
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{ mode: 'gore' },
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{ mode: 'classic', diffs: true },
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// NETPLAY (prototype): a poster with no run mode of its own — its second step is HOST / JOIN,
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@@ -963,7 +967,10 @@ export const cupFixture = (lg, champion = 0) => {
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const held = champion && lg >= LEAGUES.length; // the champion has nothing above him left
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return { lg, league: leagueOf(lg), rounds, rung: first.band[0], foe,
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title: held ? 'DEFEND THE TITLE' : 'LEAGUE ' + lg + ' · THE CUP',
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line: rounds.length + ' ROUNDS · ' + first.name + ': ' + foe.name };
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// the ROUND COUNT moved to `sub` (the text reduction): it belongs in the modal that
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// explains the tournament, not on the button you press to enter it
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line: first.name + ': ' + foe.name,
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sub: 'LEAGUE ' + lg + ' · ' + rounds.length + ' ROUNDS' };
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};
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// How far a cup record reads, in the rounds' own words: 3 of 4 rounds reached is THE SEMI-FINAL.
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