Answer the playtest: a net for the lock, and a duel that pays

The hang: I could not reproduce it or pin it on one latch, so this is two
things. A root-cause fix — iOS does not guarantee a touchend when you switch
apps mid-drag, and the held G.aim it leaves behind blocks the uncaught-toss
retoss forever — and a watchdog for whatever else is out there. The watchdog
does not time how long you have been blocked, because a horde blocks you for
fifteen honest seconds; it watches whether the clock that should release you is
moving, and logs the frozen state before letting go.

The duel: past about game 20 all four tins sit at wCap and a won duel handed
over literally nothing. It falls through to the barrel weapons now.

The prize also stops borrowing the praise channel — arriving in the same slot
as PERFECT made it read as another compliment. It gets a card with its own icon.

The turn into zombie mode was unwatchable because the zoom started ON it, and
the curve render applies is zero at t=0, so the camera only arrived half a
second after he had changed. It peaks on the turn now, and the swap lands on a
hitstop, a flash and a burst so it reads as an event rather than a glitch.

Laser down from 0.55 to 0.22 — zap() sums four voices, so its vol was never one
voice's level.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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wuwiandClaude Opus 5 committed 2026-08-04 20:02:11 +02:00
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@@ -313,7 +313,10 @@ export function fireBeam(dirX, dirZ) {
// what it kills are one geometry
CAUSE = 'laser';
G.beam = { x: P.x, y: TUNE.beamY + TUNE.beamOriginLift, z: P.z, ux, uz, t: TUNE.beamT };
zap(0.55); G.shake = { t: 0.18, mag: 3 }; G.boomFlash = 0.08;
// 0.22, was 0.55: zap() sums FOUR voices (crack, two detuned saws, a sub) straight into the
// destination, so its `vol` is not one voice's level — it was coming out several times louder
// than anything else in the game. Oliver: "laser sound is way too loud."
zap(0.22); G.shake = { t: 0.18, mag: 3 }; G.boomFlash = 0.08;
for (let i = zombies.length - 1; i >= 0; i--) {
const zb = zombies[i];
if (!zb) continue;