Landing rings, ball-boy fetching, 2x sprite density, assist flicker fix
- white ring shows where the incoming ball will land; yellow/red ring shows where your shot will land (red = going out) — Mario-Tennis-style feedback - ball boys wait at the net posts, fetch every dead ball, and trot home - canvas renders at 2x density, all sprites re-sliced at 112px; run/swing sheets regenerated in the finer style - assist: 0.35m deadzone + facing hysteresis kills the left/right flicker; player reach 1.5 -> 1.7 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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