The applause moves down out from under the scoreboard
Oliver: "in the upper parts of the crowd there seems to be a lot more action going on, but I can barely see it because the hud is covering it." Measured, 31 of 134 raisers were being drawn under the board or the blood panel — a quarter of every cheer spent where nobody can see it. The cause is structural: a raise is only detectable where there is empty stand above somebody's head, and the sheet only offers that above the top row of each seating block. One of those rows is at the very top of the picture, which is where the scoreboard lives. So both ends are fixed. The two arms-up rolls now ask for the standers to be in the lower two thirds only, and the pass drops any raiser whose box centre falls under the board or the blood panel. 92 of 101 raisers now sit below the board's bottom edge, against 103 of 134 before — and because "how many join in" is a fraction of the table, pruning the invisible ones makes every cheer denser where it counts. Measured churn during a won game: 2-5.5% of the mid and lower stand changing every 90 ms, against 0.1-1% under the HUD. The re-roll also came back with 41 spectators owning both raised poses, up from 28, so more of them clap rather than just going up and down. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -365,6 +365,19 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
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together. Draws stay integer-aligned with **no vertical offset**: a fractional `dy` on a scaled
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image re-snaps its pixel rows every frame under nearest-neighbour — that boiling beside the HUD
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was the "scoreboard flicker".
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- **THE APPLAUSE HAS TO HAPPEN WHERE THE HUD IS NOT.** A raise is only detectable where there is
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empty stand above somebody's head — that is how the arms are told apart from the roll's drift —
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and the sheet only offers that above the top row of each seating block. One of those rows sits at
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the very top of the picture, which is exactly where the scoreboard is: measured, 31 of 134 raisers
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were being drawn under the board or the blood panel. Oliver: "in the upper parts of the crowd there
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seems to be a lot more action going on, but I can barely see it because the hud is covering it."
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Two rules now hold the line, and BOTH are needed — the second alone would just delete the
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applause:
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1. the arms-up rolls are asked for standers **in the lower two thirds only** (`_crowdroll.py`);
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2. `_crowdpass.py` drops any raiser whose box centre falls under the board or the blood panel
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(`HUD`, in portrait logical px — landscape has a shorter band, so the rule is conservative
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there rather than over-eager).
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Result: 92 of 101 raisers below the board's bottom edge, against 103 of 134 before.
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- **A raiser is ~8x6 logical px, so a pose that appears and holds is invisible.** What reads as
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applause is the CYCLE — arms high, hands together, up, down, at about 3.5 Hz — and how many people
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are doing it at once (`crowd.pop`). Oliver on the first per-person cut: "when clapping I barely see
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