The card lies flat, and a popup owns its screen
- icon LEFT of the text: every card is 62px at a fixed top, fully over the crowd — the stacked layout hung its lower third over live court, and the art draws bigger this way, not smaller - nothing draws or ticks under a modal: a card raised in the same beat used to burn out dimmed beneath it — it holds and plays after Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1326,12 +1326,6 @@ export function update(dt) {
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updateZombies(dt);
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return;
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}
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// A card can wait before it shows. The chapter card used to land on the same frame as the boss
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// died, so the biggest gore burst in the game happened underneath it and nobody ever saw it.
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if (G.card) {
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if (G.card.wait > 0) G.card.wait -= dt;
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else { G.card.t -= dt; if (G.card.t <= 0) G.card = null; }
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}
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if (G.shake && (G.shake.t -= dt) <= 0) G.shake = null;
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if (G.netRipple && (G.netRipple.t -= dt) <= 0) G.netRipple = null; // the tape settles
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if (G.zoom && (G.zoom.t += dt) >= G.zoom.T) G.zoom = null; // scripted punch-in (render applies it)
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@@ -1351,6 +1345,14 @@ export function update(dt) {
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// late in a run — the weapon modal is first-sight-only, so once you have seen a tin the label
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// flash IS the announcement, and the trainer's popup was eating it every time you were wounded.
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if (G.flash) { G.flash.t -= dt; if (G.flash.t <= 0) G.flash = null; }
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// A card can wait before it shows. The chapter card used to land on the same frame as the boss
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// died, so the biggest gore burst in the game happened underneath it and nobody ever saw it.
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// BELOW the modal return, like the flash: a card raised in the same beat as a popup used to
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// burn its whole life dimmed-out underneath it — now it holds and plays AFTER the dismissal.
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if (G.card) {
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if (G.card.wait > 0) G.card.wait -= dt;
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else { G.card.t -= dt; if (G.card.t <= 0) G.card = null; }
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}
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for (let i = pops.length - 1; i >= 0; i--) if ((pops[i].t -= dt) <= 0) pops.splice(i, 1); // reaction pops decay
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crowd.cheer = Math.max(0, crowd.cheer - dt);
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G.idleT += dt;
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