The groundskeeper stops wearing a hat nobody drew him
His family sheet was rolled against a description that disagreed with every picture of him — "stained work overalls and a shapeless hat" against a green club blazer and braces — so the 31 frames averaged the two and came out a third character. The card portrait and the boss on court have been different men ever since. He now anchors on his own throw frame redrawn at the grain the other bosses ship at (density 0.34 against the legacy 0.21, tracked as _ref_gk_hi so the roll stays reproducible), and the description names what the art actually shows. The hopper basket is called out as gone: a prop at head height is the one thing a 31-figure sheet cannot hold. Rolled through _famroll, cut with _zsheet. Density 0.26 -> 0.36 across the family. First roll came back with a lilac panel over the top rows and was thrown away — the cutter keys the corner, so that panel would have shipped as opaque background. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -226,7 +226,7 @@ function farB(z) {
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// Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the
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// menu screens hang <img> tags on the same files, and two copies of this number is one copy too
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// many: the one that does not get bumped is the one that serves a cached 404.
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export const SPRV = 139;
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export const SPRV = 140;
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// The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was
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// already requested at import — it just makes the wait visible and holds the menu back until the
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// last sheet has landed. See the onerror note below for the other half of "sometimes missing".
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