The leagues, the plaque round: the meta speaks — the player plaque, the goal line, the way-up tag, the centred ceremony
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -491,6 +491,33 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
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`RETURNED`, `DOUBLE KILL`) is a footnote to something you already watched happen. Sharing the loud
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FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone.
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## Session log: THE LEAGUES — the plaque round: the meta speaks (2026-08-29, same day, STAGING ONLY)
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Oliver's first screenshot review, four items, all built. The theme: the meta layer existed but
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did not TALK to the player.
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- **No second bar** (his question, settled in discussion): a career bar moves ~2% a session late
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and demotivates more than it informs. Total progress reads as the LEVEL NUMBER + LEAGUE
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instead; the card carries the long form — "LEVEL 12 OF 50" and a thin CAREER bar (whole-curve
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xp, honest about how far the cap is).
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- **THE PLAYER PLAQUE** replaces the bare level strip on the splash: ONE button-styled panel —
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league wappen, name, "LEVEL X · LEAGUE Y" over the bar, a chevron that says it opens (the bare
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strip's tap was undiscoverable), and **the standing GOAL LINE**: "WIN THE GRAVEYARD SHIFT CUP
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TO ADVANCE" / "…BECOME CHAMPION" / "CHAMPION OF THE DEAD CLUB — DEFEND THE NAME". The badge
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COLLECTION deliberately stays on the card (splash real estate: the boxed-bar lesson) — now one
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DISCOVERABLE tap away.
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- **"How do I advance?" is answered in three standing places** (the promotion ceremony taught it
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exactly once, and only AFTER the first promotion — too late): (1) the plaque's goal line;
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(2) the arcade's own "what now?" moment — when the band's top body walks BACK on (`d.again`,
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set by the clamp), its walk-on modal carries "NOBODY STRONGER IS LEFT / THE CUP IS THE WAY UP"
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(pinned by the band-clamp test); (3) the tournament poster wears a corner tag **THE WAY UP**
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(`tag` on the MODES row, rendered by banner()) and its blurb says "YOUR LEAGUE'S ROUNDS · WIN
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IT TO RISE".
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- **The promotion ceremony's court tile is centred** (`margin auto` + `align-self` — the .mid
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column stretches block children, so the 74%-wide img sat left), and the death screen's XP line
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moved to +24/+36/+50 — the pulsing ★NEW BEST★ is B(20) drawn top-baseline at +2 and overlapped
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the +18 line whenever both showed.
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## Session log: THE LEAGUES, PHASE 4 — the duel learns, tin tiers, the level is you (2026-08-29, STAGING ONLY)
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Phase 4, the last of the built plan. STAGING ONLY — the whole feature waits on Oliver's own
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