The leagues, the plaque round: the meta speaks — the player plaque, the goal line, the way-up tag, the centred ceremony

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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wuwiandClaude Fable 5 committed 2026-08-29 15:30:24 +02:00
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@@ -491,6 +491,33 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
`RETURNED`, `DOUBLE KILL`) is a footnote to something you already watched happen. Sharing the loud
FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone.
## Session log: THE LEAGUES — the plaque round: the meta speaks (2026-08-29, same day, STAGING ONLY)
Oliver's first screenshot review, four items, all built. The theme: the meta layer existed but
did not TALK to the player.
- **No second bar** (his question, settled in discussion): a career bar moves ~2% a session late
and demotivates more than it informs. Total progress reads as the LEVEL NUMBER + LEAGUE
instead; the card carries the long form — "LEVEL 12 OF 50" and a thin CAREER bar (whole-curve
xp, honest about how far the cap is).
- **THE PLAYER PLAQUE** replaces the bare level strip on the splash: ONE button-styled panel —
league wappen, name, "LEVEL X · LEAGUE Y" over the bar, a chevron that says it opens (the bare
strip's tap was undiscoverable), and **the standing GOAL LINE**: "WIN THE GRAVEYARD SHIFT CUP
TO ADVANCE" / "…BECOME CHAMPION" / "CHAMPION OF THE DEAD CLUB — DEFEND THE NAME". The badge
COLLECTION deliberately stays on the card (splash real estate: the boxed-bar lesson) — now one
DISCOVERABLE tap away.
- **"How do I advance?" is answered in three standing places** (the promotion ceremony taught it
exactly once, and only AFTER the first promotion — too late): (1) the plaque's goal line;
(2) the arcade's own "what now?" moment — when the band's top body walks BACK on (`d.again`,
set by the clamp), its walk-on modal carries "NOBODY STRONGER IS LEFT / THE CUP IS THE WAY UP"
(pinned by the band-clamp test); (3) the tournament poster wears a corner tag **THE WAY UP**
(`tag` on the MODES row, rendered by banner()) and its blurb says "YOUR LEAGUE'S ROUNDS · WIN
IT TO RISE".
- **The promotion ceremony's court tile is centred** (`margin auto` + `align-self` — the .mid
column stretches block children, so the 74%-wide img sat left), and the death screen's XP line
moved to +24/+36/+50 — the pulsing ★NEW BEST★ is B(20) drawn top-baseline at +2 and overlapped
the +18 line whenever both showed.
## Session log: THE LEAGUES, PHASE 4 — the duel learns, tin tiers, the level is you (2026-08-29, STAGING ONLY)
Phase 4, the last of the built plan. STAGING ONLY — the whole feature waits on Oliver's own