The last halo goes, and its keyframes with it
The league panel's crest wore the same breathing glow; with the honours row's gone it was the only one left, so it takes the plain drop shadow the card's crest took. @keyframes badgeGlow has no users any more. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -397,16 +397,14 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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#cdBadges .badge.dark u { color: #3f4d45; }
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/* ...and the halo itself is GONE from this row (Oliver): the glints do that job now, and a
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permanent breathing glow under an occasional flash was two effects saying the same thing. */
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@keyframes badgeGlow {
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0%, 100% { filter: drop-shadow(0 0 2px rgba(232, 178, 58, 0.25)); }
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50% { filter: drop-shadow(0 0 7px rgba(232, 178, 58, 0.75)); } }
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.rkbadge { height: 15px; margin-right: 6px; image-rendering: pixelated; flex: none; }
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/* THE LEAGUE PANEL: the setup's league-mode face. The badge breathes like the card's, the
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name is the announcement face in the league's own colour, and the band's roster stands in a
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row — felled bodies in colour with their all-time count, the rest grey and waiting. */
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#lgPanel { display: none; }
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#lgHead { display: flex; align-items: center; gap: 12px; margin-bottom: 10px; }
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#lgBadge { height: 56px; image-rendering: pixelated; animation: badgeGlow 2.6s ease-in-out infinite; }
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#lgBadge { height: 56px; image-rendering: pixelated;
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filter: drop-shadow(0 2px 4px rgba(0,0,0,0.5)); }
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#lgHead b { display: block; font: 400 24px Bangers, cursive; letter-spacing: 1.5px; }
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#lgHead i { display: block; margin-top: 3px; font: 400 9px Silkscreen, monospace;
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color: var(--dim); font-style: normal; letter-spacing: 1px; }
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@@ -1080,6 +1078,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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</div>
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</div>
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</div>
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<script type="module" src="src/main.js?v=345"></script>
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<script type="module" src="src/main.js?v=346"></script>
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</body>
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</html>
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