Phase 10: sprite session — runner, brute, shield zombie, weapon tin

Sheets generated with the existing zombie sheet as the style anchor (edit mode);
sliced to z_f1/2 (runner sprint), z_g1/2 (brute + net-post club), z_s1/2/3
(shield zombie, chair up / chair dropped stagger), x_tin (black new-balls tin).
assets/_slice.py is now committed (chroma-key + de-fringe + segmentation) so the
pipeline survives scratchpad wipes; HANDOFF updated.

Sprites are NOT wired into render.js yet — Phase 11 does that after Oliver
approves the sheets (plan's design checkpoint).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Fable 5 committed 2026-07-12 10:19:21 +02:00
1 parent f512709074
commit 811fe3f91f
14 files changed
+79 -4

No files matched your search

BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB