Phase 10: sprite session — runner, brute, shield zombie, weapon tin
Sheets generated with the existing zombie sheet as the style anchor (edit mode); sliced to z_f1/2 (runner sprint), z_g1/2 (brute + net-post club), z_s1/2/3 (shield zombie, chair up / chair dropped stagger), x_tin (black new-balls tin). assets/_slice.py is now committed (chroma-key + de-fringe + segmentation) so the pipeline survives scratchpad wipes; HANDOFF updated. Sprites are NOT wired into render.js yet — Phase 11 does that after Oliver approves the sheets (plan's design checkpoint). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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