The opponents come back to life: the friendly refresh, open string beds, and a steadier chase
Oliver's batch, delivered in dependency order. "The opponents look pretty harsh, almost already pre-zombie" — so BOTH tennis opponents got a new identity: warm skin, human eyes, an easy near-smile, rolled anchor-first so every later sheet inherits the face. The male's bounce pair also ADOPTS the female's palm-out posture (his old crouched receiver stance was the wrong pose for bouncing a ball — her better one is now the shared convention), and the pre-serve ball was re-measured onto the drawn palms: BOUNCE_IDLE's oDx 0.45 -> 0.24 / oApex 0.55 -> 0.72 for his close carry, with her wider reach riding TOURS (oDx 0.48 / oApex 0.73) the same way the player's pair already does. "parts of the body as well as the inner of the racket are solid" — the beds were the cutter's own doing: _fine.key repaints enclosed magenta pale grey (protection against accidental magenta strings), which defeated the beds we now draw magenta ON PURPOSE. key()/main() grow a bed=True switch (the famroll convention, used by _runroll and the refresh cuts); the run cycles' beds went from ~70% to ~44% opaque — strings, not paddles. Enclosed pockets of a roll's off-spec background (one sheet came back on blue) are scrubbed by corner-colour distance too. Both RUN CYCLES re-rolled off the friendly anchors: his landed 8 clean frames (racket +0.05..+0.30, one side); hers took four rolls — the gates caught a white background, a crossing racket, near-dup neighbours — and the keeper drew a 10-frame cycle, from which the best 8 were chosen by maximising the minimum adjacent stride (29.7%, smoother than his 22.7). o_run7/8 return to the SPR list. AND THE CHASE STOPS DITHERING (Oliver: "switching between a left and right movement increasingly faster the nearer the ball comes"): intercept() re-solves every frame and the earliest-reachable point jumps around its solution as the flight shortens, flipping his run direction each time. The CPU now commits to its stored target unless a fresh solve moves it by more than 0.35 m. SPRV 121, main.js v244, 66 tests, every opponent frame verified 200 in the live game. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -103,7 +103,9 @@ def prompt(k):
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'behind the back to the left, never changes sides between neighbouring figures. The right '
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'arm swings a LITTLE; the racket head stays visibly right of the body\'s midline throughout. '
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'A single figure with the racket on the left side makes the whole animation flicker and is '
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'WRONG.\n\n'
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'WRONG. THE INSIDE OF EVERY RACKET HEAD IS EXACTLY THE BACKGROUND MAGENTA #FF00FF — never '
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'white, never grey, never solid: it cuts to transparency, the same rule the family sheets '
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'follow (a white-filled bed shipped as a solid paddle once — that is what this line prevents).\n\n'
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f'THE {N} FIGURES ARE ONE CONTINUOUS RUN CYCLE, {c["view"]}. Evenly spaced, every figure on '
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'one shared ground line, every figure at the same scale as its neighbours. THE FIGURES '
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'NEVER TOUCH OR OVERLAP: leave a clear band of empty magenta between every pair of '
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@@ -184,7 +186,7 @@ def cut(k, install=False, n=0):
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outdir = HERE if install else os.path.join(SCRATCH, f'runcut_{k}')
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os.makedirs(outdir, exist_ok=True)
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outs = [os.path.join(outdir, f'{pre}{i}{suf}.png') for i in range(1, got + 1)]
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_fine.main(sheet, outs, TARGET_H, [], -1)
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_fine.main(sheet, outs, TARGET_H, [], -1, bed=True)
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# ANCHOR EVERY FRAME ON ITS FEET. drawChar centres a frame by its total width, and the racket's
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# reach varies wildly across a cycle (the cut female frames measured -28..+15 px of feet drift
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# from frame centre) — so the BODY teleported sideways every frame, which is exactly Oliver's
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