The aim cloud goes quiet, and a mistimed flick falls short of the line
Hidden behind TUNE.aimCloud rather than deleted: the reading it gives — how much width the swipe is buying, before the ball leaves — is the only teacher the gesture has, and the panel can flip it back live for the next look at it. And "a little harder to hit the out" is a number: flickReach 0.62 -> 0.52, which halves the worst-case rate from about 15% to about 7%, with the test tightened so it cannot drift back. The shape is untouched — a perfect flick still never sails, a badly timed full swipe still can — but a mistimed one now lands nearer the middle than the line, which is the only half of that trade a player who cannot see his own timing can do anything about. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -659,6 +659,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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<script type="module" src="src/main.js?v=288"></script>
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</body>
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