The level is you, in the league: quicker legs, a wider window, and a curve that pays on the way up
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -491,6 +491,27 @@ zombie (now an occasional opponent, `TUNE.racketEvery`, not the every-game fixtu
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`RETURNED`, `DOUBLE KILL`) is a footnote to something you already watched happen. Sharing the loud
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FACE with the milestone cards is right; sharing their SIZE made every footnote read as a milestone.
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## Session log: THE LEVEL IS YOU, IN THE LEAGUE — legs and window (2026-08-29, after the merge)
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Oliver's deep-test question ("wie wirkt sich mein level aus? werde ich schneller, genauer?")
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exposed two honest gaps: the level's buffs were defensive-only (the plan's serve/accuracy dials
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never landed) and linearly spread over 49 levels — imperceptible where he actually plays
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(level 20, league 4: "autorun schlicht zu langsam, das timing wird zu tight"). His directive:
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gore aside, the league must reward xp SUBTLY but really; level 1 stays the untouchable baseline.
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- **profile.bonus() is FRONT-LOADED now**: sqrt of the level fraction (the xp curve's own
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fast-early logic). Level 20 carries ~0.62 of each cap value; linear gave 0.39.
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- **THE LEAGUE PAIR**, league modes only (`G.match && !G.net` — classic keeps its picker,
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netplay stays a fair human match, gore untouched): `run` (cap +15%) multiplies INSIDE
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`assistK()`, so the mover's legs and intercept's reachability can never disagree (the
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rzChaseSpeed rule, player-side); `window` (cap +20%) widens trySwing's player contact window
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AND the update() swing-clock expiry that would otherwise close over it — and since quality is
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centre-normalised, the same millisecond error also scores HIGHER: quicker to the ball, cleaner
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when there. At level 20 that is ~+9% legs, ~+12% window.
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- Suite 125: level-1 identity, cap bounds, the front-load ratio, the league/netplay/classic
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gating — and freshSplatter zeroes xp now, because the level feeds real dials and accumulated
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test awards would silently buff every later test.
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## THE LEAGUES LAND ON MAIN (2026-08-29, end of the build day)
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Oliver's phone verdict after the full staging day: "super — sehr gute session. bitte merge nach
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