The weapon licence, the peer line, and the steward gets his vest back
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -913,11 +913,11 @@ function spendSlot(i) {
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// (capped per type at TUNE.wCap) — old stock is kept, so you can bank a bomb for the horde
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// instead of spending it now. G.weapon picks which tin the next serve throws.
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const TINS = ['bomb', 'triple', 'fire', 'gun']; // the duel ladder, in the order it hands them out
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// THE TIN TIERS (the leagues): the league deepens the pot the duel pays from — a barrel weapon
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// joins the ladder when the RUN unlocks it (as ever) OR when the LEAGUE says it is yours
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// (config.TIN_LEAGUE). Pure and exported so the suite can pin the pot.
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// THE WEAPON LICENCE (the leagues): the league licenses a weapon, the run's `from` gate paces
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// it — BOTH must hold (config.TIN_LEAGUE; barrels apply the same licence in pickBarrelWeapon).
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// Pure and exported so the suite can pin the pot.
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export const tinLadder = () => [...TINS, ...Object.keys(BARREL_WEAPONS).filter(w =>
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G.runGames >= BARREL_WEAPONS[w].from || prof.lg >= (TIN_LEAGUE[w] || 99))];
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G.runGames >= BARREL_WEAPONS[w].from && prof.lg >= (TIN_LEAGUE[w] || 0))];
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export function deliverTin() {
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// WALK the ladder to the next rung you have room for, rather than cycling blindly onto one that
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// is already at wCap. Blind cycling meant `grantWeapon` clamped the top-up to a no-op and a won
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