Four frames for the chair spectator and the turned CPU
The last two bodies still shuffling on two frames. Both get their in-between strides, generated against their own art and fitted per channel onto it. The chair-down stagger was walk frame 3, which a four-frame cycle would have walked straight through — it is its own sprite now (z_sdown), picked by state rather than by where the cycle happens to be. Also fixed a strobe that predates all of this: z_c2's racket was drawn BLUE while every other frame of the same zombie carries a brown one, so it flashed once per cycle. Remapped onto z_c1's racket palette. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
661ad90be5
commit
7d307d90b9
10 files changed
+10
-6
No files matched your search
+1
-1
@@ -97,6 +97,6 @@
|
||||
<p id="build"></p>
|
||||
</div>
|
||||
</div>
|
||||
<script type="module" src="main.js?v=61"></script>
|
||||
<script type="module" src="main.js?v=62"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in new issue
Block a user