Redraw the racket zombie's wounds, the umpire and the ball boys
Four more batches: the racket zombie's two wound stages with their stride twins, the umpire and the ball boy's sprint, his mop-carry walk and his mopping cycle. Detail roughly doubles on all of them. Also stripped the last dozen key-colour pixels off p_die5's rim — edge pixels only, because a racket's strings are legitimately pink and a blanket filter would eat them. The brute's wound stages and the chair spectator are re-running as smaller sheets: four figures carrying a dragged pole or a held-up chair either merge into one frame or run off the canvas whatever margin the prompt demands, so they go two at a time. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,107 +1,227 @@
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{
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{
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||||||
"shambler_a": {
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"shambler_a": {
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"sprites": ["z_a1", "z_a2", "z_a3", "z_a4"],
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"sprites": [
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"z_a1",
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"z_a2",
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"z_a3",
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"z_a4"
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],
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||||||
"subject": "Four frames of the same walking zombie in a grey shirt and dark trousers, a four-frame shamble cycle, drawn as coarse low-resolution pixel art with big blocky pixels and almost no internal detail.",
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"subject": "Four frames of the same walking zombie in a grey shirt and dark trousers, a four-frame shamble cycle, drawn as coarse low-resolution pixel art with big blocky pixels and almost no internal detail.",
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"anchor": 0
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"anchor": 0
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||||||
},
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},
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"shambler_b": {
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"shambler_b": {
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||||||
"sprites": ["z_b1", "z_b2", "z_b3", "z_b4"],
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"sprites": [
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"z_b1",
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"z_b2",
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"z_b3",
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"z_b4"
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],
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"subject": "Four frames of the same walking zombie in a brown coat over a shirt, a four-frame shamble cycle, drawn as coarse low-resolution pixel art with big blocky pixels and almost no internal detail.",
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"subject": "Four frames of the same walking zombie in a brown coat over a shirt, a four-frame shamble cycle, drawn as coarse low-resolution pixel art with big blocky pixels and almost no internal detail.",
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"anchor": 0
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"anchor": 0
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},
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},
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"shambler_wounds": {
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"shambler_wounds": {
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"sprites": ["z_aw", "z_awb", "z_bw", "z_bwb"],
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"sprites": [
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||||||
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"z_aw",
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"z_awb",
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||||||
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"z_bw",
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"z_bwb"
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],
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"subject": "Four frames of two WOUNDED walking zombies, drawn as coarse low-resolution pixel art. The first two are the same grey-shirted zombie whose right arm ends in a ragged bloody stump, in two stages of one stride. The last two are the same brown-coated zombie with an open red gash across his skull, in two stages of one stride. Keep each wound exactly where it is.",
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"subject": "Four frames of two WOUNDED walking zombies, drawn as coarse low-resolution pixel art. The first two are the same grey-shirted zombie whose right arm ends in a ragged bloody stump, in two stages of one stride. The last two are the same brown-coated zombie with an open red gash across his skull, in two stages of one stride. Keep each wound exactly where it is.",
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"anchor": 0
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"anchor": 0
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},
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},
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||||||
"brute_walk": {
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"brute_walk": {
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||||||
"sprites": ["z_g1", "z_g2", "z_g3", "z_g4"],
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"sprites": [
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||||||
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"z_g1",
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"z_g2",
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"z_g3",
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"z_g4"
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],
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"subject": "Four frames of the same enormous fat zombie brute in a stained grey-green shirt and brown trousers, dragging a rusty pole in one hand, a four-frame heavy lumber, drawn as coarse low-resolution pixel art.",
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"subject": "Four frames of the same enormous fat zombie brute in a stained grey-green shirt and brown trousers, dragging a rusty pole in one hand, a four-frame heavy lumber, drawn as coarse low-resolution pixel art.",
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"anchor": 0
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"anchor": 0
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},
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},
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"brute_wounds": {
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||||||
"sprites": ["z_gw", "z_gw2", "z_gw3", "z_gw4"],
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||||||
"subject": "Four damage stages of the same enormous fat zombie brute, drawn as coarse low-resolution pixel art: (1) one arm torn off at the shoulder leaving a ragged stump, still dragging his pole; (2) both arms gone; (3) chest and belly torn wide open with ribs showing; (4) headless, ribs out, still standing. Keep each stage's injuries exactly as they are.",
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"anchor": 0
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},
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"brute_wounds_b": {
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"brute_wounds_b": {
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||||||
"sprites": ["z_gwb", "z_gw2b", "z_gw3b", "z_gw4b"],
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"sprites": [
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||||||
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"z_gwb",
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"z_gw2b",
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"z_gw3b",
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"z_gw4b"
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],
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"subject": "Four damage stages of the same enormous fat zombie brute, mid-stride on the opposite foot, drawn as coarse low-resolution pixel art: (1) one arm torn off at the shoulder, dragging his pole; (2) both arms gone; (3) chest and belly torn open with ribs showing; (4) headless, ribs out. Keep each stage's injuries exactly as they are.",
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"subject": "Four damage stages of the same enormous fat zombie brute, mid-stride on the opposite foot, drawn as coarse low-resolution pixel art: (1) one arm torn off at the shoulder, dragging his pole; (2) both arms gone; (3) chest and belly torn open with ribs showing; (4) headless, ribs out. Keep each stage's injuries exactly as they are.",
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"anchor": 0
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"anchor": 0
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},
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},
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"steward": {
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"steward": {
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"sprites": ["z_d1", "z_d2", "z_d3", "z_d4"],
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"sprites": [
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"z_d1",
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"z_d2",
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"z_d3",
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"z_d4"
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],
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"subject": "Four frames of the same big heavy zombie stadium steward in a high-visibility ORANGE safety vest over a dark shirt, dark trousers and heavy boots, a four-frame walk cycle, drawn as coarse low-resolution pixel art. Keep the vest's reflective stripes.",
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"subject": "Four frames of the same big heavy zombie stadium steward in a high-visibility ORANGE safety vest over a dark shirt, dark trousers and heavy boots, a four-frame walk cycle, drawn as coarse low-resolution pixel art. Keep the vest's reflective stripes.",
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"anchor": 0
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"anchor": 0
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},
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},
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"steward_wounds": {
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"steward_wounds": {
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"sprites": ["z_dw", "z_dwb"],
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"sprites": [
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"subject": "Two frames of the same badly wounded zombie stadium steward in a torn high-visibility ORANGE vest — one arm mangled, a deep bloody gash across the chest, head lolling — walking, two stages of one stride, drawn as coarse low-resolution pixel art.",
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"z_dw",
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"z_dwb"
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],
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"subject": "Two frames of the same badly wounded zombie stadium steward in a torn high-visibility ORANGE vest \u2014 one arm mangled, a deep bloody gash across the chest, head lolling \u2014 walking, two stages of one stride, drawn as coarse low-resolution pixel art.",
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"anchor": 0
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"anchor": 0
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},
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},
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"cpu_walk": {
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"cpu_walk": {
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"sprites": ["z_c1", "z_c2", "z_c3", "z_c4"],
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"sprites": [
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"subject": "Four frames of the same zombie tennis player facing the viewer — yellow hair, red headband, red shirt, grey shorts, a wooden racket hanging from one hand — a four-frame shuffle towards the camera, drawn as coarse low-resolution pixel art.",
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"z_c1",
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"z_c2",
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"z_c3",
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"z_c4"
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],
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"subject": "Four frames of the same zombie tennis player facing the viewer \u2014 yellow hair, red headband, red shirt, grey shorts, a wooden racket hanging from one hand \u2014 a four-frame shuffle towards the camera, drawn as coarse low-resolution pixel art.",
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"anchor": 0
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"anchor": 0
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},
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},
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"cpu_wounds": {
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"cpu_wounds": {
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"sprites": ["z_cw1", "z_cw1b", "z_cw2", "z_cw2b"],
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"sprites": [
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"z_cw1",
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"z_cw1b",
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"z_cw2",
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"z_cw2b"
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],
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"subject": "Four frames of the same wounded zombie tennis player in a red shirt holding a wooden racket, drawn as coarse low-resolution pixel art. The first two are him wounded and bleeding, in two stages of one stride. The last two are the same character HEADLESS, a ragged red stump where the neck was, still holding the racket, in two stages of one stride.",
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"subject": "Four frames of the same wounded zombie tennis player in a red shirt holding a wooden racket, drawn as coarse low-resolution pixel art. The first two are him wounded and bleeding, in two stages of one stride. The last two are the same character HEADLESS, a ragged red stump where the neck was, still holding the racket, in two stages of one stride.",
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"anchor": 0
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"anchor": 0
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},
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},
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"shield": {
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"sprites": ["z_s1", "z_s2", "z_s3", "z_s4", "z_sdown"],
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"subject": "Five frames of the same zombie spectator in a grey-brown coat, drawn as coarse low-resolution pixel art. In the first four he holds a wooden folding chair up in front of himself like a shield, shuffling forward in a four-frame walk. In the fifth the chair has been knocked DOWN out of his hands and he is staggering with his arms up, exactly as shown.",
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"anchor": 0
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},
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"player_stance": {
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"player_stance": {
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"sprites": ["p_idle1", "p_idle2", "p_bounce", "p_bounce2"],
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"sprites": [
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"p_idle1",
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"p_idle2",
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"p_bounce",
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"p_bounce2"
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],
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"subject": "Four frames of the same tennis player seen from BEHIND in a white shirt, blue shorts and a white headband, holding a racket, drawn as coarse low-resolution pixel art: two waiting stances and two frames of him bouncing a ball before serving.",
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"subject": "Four frames of the same tennis player seen from BEHIND in a white shirt, blue shorts and a white headband, holding a racket, drawn as coarse low-resolution pixel art: two waiting stances and two frames of him bouncing a ball before serving.",
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"anchor": 0
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"anchor": 0
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},
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},
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"player_serve": {
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"player_serve": {
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"sprites": ["p_toss", "p_smash", "p_swing1", "p_swing2"],
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"sprites": [
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"p_toss",
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"p_smash",
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||||||
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"p_swing1",
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"p_swing2"
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],
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"subject": "Four frames of the same tennis player in a white shirt, blue shorts and a white headband, drawn as coarse low-resolution pixel art: tossing the ball up for a serve; the smash at full stretch with the racket overhead; and two frames of a forehand swing.",
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"subject": "Four frames of the same tennis player in a white shirt, blue shorts and a white headband, drawn as coarse low-resolution pixel art: tossing the ball up for a serve; the smash at full stretch with the racket overhead; and two frames of a forehand swing.",
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"anchor": 0
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"anchor": 0
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},
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},
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"player_run": {
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"player_run": {
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||||||
"sprites": ["p_run1", "p_run2", "p_run3", "p_run4"],
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"sprites": [
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"p_run1",
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"p_run2",
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"p_run3",
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"p_run4"
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],
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"subject": "Four frames of the same tennis player seen from BEHIND in a white shirt and blue shorts, running away from the camera, a four-frame run cycle with no racket, drawn as coarse low-resolution pixel art.",
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"subject": "Four frames of the same tennis player seen from BEHIND in a white shirt and blue shorts, running away from the camera, a four-frame run cycle with no racket, drawn as coarse low-resolution pixel art.",
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"anchor": 0
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"anchor": 0
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||||||
},
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},
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"player_death": {
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"player_death": {
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||||||
"sprites": ["p_die1", "p_die2", "p_die3", "p_die4", "p_die5"],
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"sprites": [
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||||||
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"p_die1",
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"p_die2",
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||||||
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"p_die3",
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||||||
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"p_die4",
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"p_die5"
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||||||
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],
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"subject": "Five frames of the same tennis player in a white shirt and blue shorts collapsing, each one lower than the last, drawn as coarse low-resolution pixel art: arched backwards with both arms flung up; dropped to his knees; pitching forward onto one hand; face down and flat with both arms out in a dark pool; and a low flattened heap of torn cloth and dark red with the stained headband on top. Each figure must stay clearly shorter than the one before it.",
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"subject": "Five frames of the same tennis player in a white shirt and blue shorts collapsing, each one lower than the last, drawn as coarse low-resolution pixel art: arched backwards with both arms flung up; dropped to his knees; pitching forward onto one hand; face down and flat with both arms out in a dark pool; and a low flattened heap of torn cloth and dark red with the stained headband on top. Each figure must stay clearly shorter than the one before it.",
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"anchor": 0
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"anchor": 0
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||||||
},
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},
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||||||
"opponent_stance": {
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"opponent_stance": {
|
||||||
"sprites": ["o_idle1", "o_idle2", "o_bounce", "o_bounce2"],
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"sprites": [
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||||||
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"o_idle1",
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||||||
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"o_idle2",
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||||||
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"o_bounce",
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||||||
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"o_bounce2"
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||||||
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],
|
||||||
"subject": "Four frames of the same tennis opponent in a RED shirt and dark shorts, seen from the front across the net, holding a racket, drawn as coarse low-resolution pixel art: two waiting stances and two frames of him bouncing a ball before serving.",
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"subject": "Four frames of the same tennis opponent in a RED shirt and dark shorts, seen from the front across the net, holding a racket, drawn as coarse low-resolution pixel art: two waiting stances and two frames of him bouncing a ball before serving.",
|
||||||
"anchor": 0
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"anchor": 0
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||||||
},
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},
|
||||||
"opponent_play": {
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"opponent_play": {
|
||||||
"sprites": ["o_toss", "o_smash", "o_swing1", "o_swing2"],
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"sprites": [
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||||||
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"o_toss",
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||||||
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"o_smash",
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||||||
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"o_swing1",
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||||||
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"o_swing2"
|
||||||
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],
|
||||||
"subject": "Four frames of the same tennis opponent in a RED shirt and dark shorts, drawn as coarse low-resolution pixel art: tossing the ball up for a serve; the smash at full stretch with the racket overhead; and two frames of a forehand swing.",
|
"subject": "Four frames of the same tennis opponent in a RED shirt and dark shorts, drawn as coarse low-resolution pixel art: tossing the ball up for a serve; the smash at full stretch with the racket overhead; and two frames of a forehand swing.",
|
||||||
"anchor": 0
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"anchor": 0
|
||||||
},
|
},
|
||||||
"opponent_run": {
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"opponent_run": {
|
||||||
"sprites": ["o_run1", "o_run2"],
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"sprites": [
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||||||
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"o_run1",
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||||||
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"o_run2"
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||||||
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],
|
||||||
"subject": "Two frames of the same tennis opponent in a RED shirt and dark shorts running across the court towards the camera, two stages of one stride, drawn as coarse low-resolution pixel art.",
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"subject": "Two frames of the same tennis opponent in a RED shirt and dark shorts running across the court towards the camera, two stages of one stride, drawn as coarse low-resolution pixel art.",
|
||||||
"anchor": 0
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"anchor": 0
|
||||||
},
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},
|
||||||
"ump_boy": {
|
"ump_boy": {
|
||||||
"sprites": ["x_ump", "x_boyrun1", "x_boyrun2"],
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"sprites": [
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||||||
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"x_ump",
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||||||
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"x_boyrun1",
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||||||
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"x_boyrun2"
|
||||||
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],
|
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"subject": "Three frames drawn as coarse low-resolution pixel art: a tennis UMPIRE in a white sun hat, blazer and tie, seated upright with a clipboard; and two frames of a young BALL BOY in a white polo shirt and shorts sprinting, two stages of one stride. Keep the umpire seated and the ball boy running.",
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"subject": "Three frames drawn as coarse low-resolution pixel art: a tennis UMPIRE in a white sun hat, blazer and tie, seated upright with a clipboard; and two frames of a young BALL BOY in a white polo shirt and shorts sprinting, two stages of one stride. Keep the umpire seated and the ball boy running.",
|
||||||
"anchor": 0
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"anchor": 0
|
||||||
},
|
},
|
||||||
"boy_carry": {
|
"boy_carry": {
|
||||||
"sprites": ["x_boycarry1", "x_boycarry2", "x_boycarry3", "x_boycarry4"],
|
"sprites": [
|
||||||
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"x_boycarry1",
|
||||||
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"x_boycarry2",
|
||||||
|
"x_boycarry3",
|
||||||
|
"x_boycarry4"
|
||||||
|
],
|
||||||
"subject": "Four frames of the same young ball boy in a white polo shirt and shorts walking with a mop shouldered, a four-frame walk cycle, drawn as coarse low-resolution pixel art.",
|
"subject": "Four frames of the same young ball boy in a white polo shirt and shorts walking with a mop shouldered, a four-frame walk cycle, drawn as coarse low-resolution pixel art.",
|
||||||
"anchor": 0
|
"anchor": 0
|
||||||
},
|
},
|
||||||
"boy_mop": {
|
"boy_mop": {
|
||||||
"sprites": ["x_boymop1", "x_boymop2", "x_boymop3", "x_boymop4"],
|
"sprites": [
|
||||||
|
"x_boymop1",
|
||||||
|
"x_boymop2",
|
||||||
|
"x_boymop3",
|
||||||
|
"x_boymop4"
|
||||||
|
],
|
||||||
"subject": "Four frames of the same young ball boy in a white polo shirt and shorts pushing a mop across the ground, a four-frame mopping cycle, bent over the mop handle, drawn as coarse low-resolution pixel art.",
|
"subject": "Four frames of the same young ball boy in a white polo shirt and shorts pushing a mop across the ground, a four-frame mopping cycle, bent over the mop handle, drawn as coarse low-resolution pixel art.",
|
||||||
"anchor": 0
|
"anchor": 0
|
||||||
|
},
|
||||||
|
"brute_wounds_a": {
|
||||||
|
"sprites": [
|
||||||
|
"z_gw",
|
||||||
|
"z_gw2"
|
||||||
|
],
|
||||||
|
"anchor": 0,
|
||||||
|
"subject": "Two damage stages of the same enormous fat zombie brute in a stained shirt, drawn as coarse low-resolution pixel art: the first has one arm torn off at the shoulder leaving a ragged stump and still drags a rusty pole; the second has BOTH arms gone. Keep the injuries exactly as they are."
|
||||||
|
},
|
||||||
|
"brute_wounds_c": {
|
||||||
|
"sprites": [
|
||||||
|
"z_gw3",
|
||||||
|
"z_gw4"
|
||||||
|
],
|
||||||
|
"anchor": 0,
|
||||||
|
"subject": "Two damage stages of the same enormous fat zombie brute in a stained shirt, drawn as coarse low-resolution pixel art: the first has his chest and belly torn wide open with ribs showing; the second is HEADLESS with the ribs out, still standing. Keep the injuries exactly as they are."
|
||||||
|
},
|
||||||
|
"shield_walk": {
|
||||||
|
"sprites": [
|
||||||
|
"z_s1",
|
||||||
|
"z_s2"
|
||||||
|
],
|
||||||
|
"anchor": 0,
|
||||||
|
"subject": "Two frames of the same zombie spectator in a grey-brown coat holding a wooden folding chair up in front of himself like a shield, shuffling forward, two stages of one stride, drawn as coarse low-resolution pixel art."
|
||||||
|
},
|
||||||
|
"shield_walk2": {
|
||||||
|
"sprites": [
|
||||||
|
"z_s3",
|
||||||
|
"z_s4"
|
||||||
|
],
|
||||||
|
"anchor": 0,
|
||||||
|
"subject": "Two more frames of the same zombie spectator in a grey-brown coat holding a wooden folding chair up in front of himself like a shield, shuffling forward, two further stages of the same stride, drawn as coarse low-resolution pixel art."
|
||||||
|
},
|
||||||
|
"shield_down": {
|
||||||
|
"sprites": [
|
||||||
|
"z_sdown"
|
||||||
|
],
|
||||||
|
"anchor": 0,
|
||||||
|
"subject": "One frame of a zombie spectator in a grey-brown coat who has just had his wooden folding chair knocked DOWN out of his hands \u2014 the chair is falling beside him and he is staggering with his arms up \u2014 drawn as coarse low-resolution pixel art."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 25 KiB |