Give the friend's racket a sound and the duel a rematch

Two netplay-only finds from Oliver's two-phone session.

THE FRIEND'S STRIKE was silent: every other opponent is simulated locally
and cracks through gameplay's shared return path, but the friend's swing
runs on their phone alone and arrives as a 'shot' message that wrote the
ball and nothing else. netApplyShot now plays the same sample at the same
volume, pitched off the pace that was actually sent (strikeRate, read after
the ball is written). Both netplay modes, not just the death match.

THE REMATCH: the summary's only netplay door was THE CLUBHOUSE, so playing
the same friend again meant two trips through the lobby and a fresh code.
The relay cannot re-pair, so the rematch is the socket that is still open —
one 'again' frame and both phones reset the run under the decisions the room
already carries (same side, same mode, same court, host serves). netAgain
keeps G.net across restartRun(true) and replays netFresh, netStart's own
tail split out so pairing and rematch cannot drift into two courts. Applied,
never echoed; a 2 s window swallows the second frame when both tap at once;
a dead line refuses and falls through to the clubhouse.

Also: the dev server runs with SPLAT_AUTH= (server.py always said local dev
should), which the shared password had been 401-ing. audio.sfxTest is a new
test seam in netTest's shape. 146 tests.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Opus 5 committed 2026-09-11 21:28:31 +02:00
1 parent b53fc07dd1
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@@ -3088,12 +3088,18 @@ export function render() {
: G.classic ? 'LONGEST MATCH ' + G.best.games + ' GAMES'
: 'BEST ' + G.best.games + ' GAMES · ' + G.best.sets + ' SETS')
: null;
// THE FRIEND IS STILL ON THE LINE — so the duel has a door back into itself (the REMATCH,
// 2026-09-11). Netplay used to end on THE CLUBHOUSE alone, which meant a fresh room code and
// a second trip through the lobby to play the same person again.
const online = !promo && !!(G.net && G.net.ready && !G.net.dead);
const fxLines = ready ? wrapText(promo ? 'THE CLUB WANTS A WORD'
: online ? 'YOUR FRIEND IS STILL ON THE LINE'
: G.net ? 'THE CLUB IS WAITING' : fx.line, F(8, 0), inner) : [];
let h = pad + headLines.length * 24 + lineLines.length * 13 + 6;
if (xd.xp > 0) h += MODAL_GAP + 32;
if (G.newBest || mark) h += MODAL_GAP + (G.newBest ? 20 : 13);
const twoUp = ready && !promo && !G.net; // is there a second door to draw?
const solo = !promo && !G.net;
const twoUp = ready && (solo || online); // is there a second door to draw?
if (ready) h += MODAL_GAP + 16 + fxLines.length * 12 + MODAL_FOOT + MODAL_BTN
+ (stack && twoUp ? MODAL_BTN + 8 : 0);
h += pad;
@@ -3151,7 +3157,8 @@ export function render() {
ctx.font = F(7, 0);
shadowText('NEXT', inX, y + 6, UI.dim);
ctx.font = F(9, 700);
shadowText(promo ? 'THE PROMOTION' : G.net ? 'BACK TO THE CLUBHOUSE' : fx.title,
shadowText(promo ? 'THE PROMOTION' : online ? 'ANOTHER DUEL'
: G.net ? 'BACK TO THE CLUBHOUSE' : fx.title,
inX + 34, y + 6, UI.warm);
y += 16;
ctx.font = F(8, 0);
@@ -3159,9 +3166,8 @@ export function render() {
y += fxLines.length * 12 + MODAL_FOOT;
// one button when the ceremony owns the tap, two when there is a real choice: the fixture
// (the canonical path) and the way back to what you were just doing
// NETPLAY ends on one door only: the other phone's socket is still being torn down, and
// "enter the draw" would deal a solo cup into a live session.
const solo = !promo && !G.net;
// NETPLAY never offers the cup — "enter the draw" would deal a solo tournament into a live
// session. Its own two doors are the rematch and the way out (see `online` above).
// THE SECOND DOOR NAMES ITS MODE (2026-08-31, Oliver: "auf dem gleichen screen steht dann
// PLAY AGAIN — wo ist der unterschied?"). Beside ENTER THE CUP an unqualified "again" is
// an instruction without a subject: both read as "start something", and which something
@@ -3171,13 +3177,15 @@ export function render() {
: G.match && G.match.train ? 'TRAIN AGAIN'
: G.match ? 'CLIMB AGAIN' : 'GORE AGAIN';
const second = solo ? (cup || (G.done && G.done.cup) ? ['club', 'THE CLUBHOUSE']
: ['again', againLabel]) : null;
: ['again', againLabel])
: online ? ['club', 'THE CLUBHOUSE'] : null;
const bw = second && !stack ? Math.round((inner - 8) / 2) : inner;
// "THE DRAW" was tennis for the field of entrants — and nothing is drawn any more since the
// cup went deterministic (2026-08-29). The button names what it opens instead.
const label = promo ? 'TAKE THE FLOOR' : solo ? 'ENTER THE CUP' : 'THE CLUBHOUSE';
const label = promo ? 'TAKE THE FLOOR' : solo ? 'ENTER THE CUP'
: online ? 'REMATCH' : 'THE CLUBHOUSE';
drawButton(inX, y, bw, MODAL_BTN, label, UI.pick, true);
endBtns.push({ id: solo ? 'next' : 'club', x: inX, y, w: bw, h: MODAL_BTN });
endBtns.push({ id: solo ? 'next' : online ? 'rematch' : 'club', x: inX, y, w: bw, h: MODAL_BTN });
if (second) {
const sx = stack ? inX : inX + bw + 8, sy = stack ? y + MODAL_BTN + 8 : y;
drawButton(sx, sy, bw, MODAL_BTN, second[1], UI.warm, false);