Story phase 1: the spine — acts, cups, chapters, checkpoints
The front door now continues the story. An act is its league cup, whose final is the boss's own body (acts II and IV play their band out of ladder order for that), then a ten-game gore chapter on the act's court. The chapter has no duel at all, takes the act's weapon stock into the rack, meets a mid-boss after game 5 (the checkpoint: restock and full blood) and the act boss after game 10, then the act card. Death is not permadeath: it counts the attempt, banks nothing on the boards, and TRY AGAIN restarts from the checkpoint the profile holds. Barrels hold what the act has earned. The chapter plays the arcade's games base+1..base+10 so every director curve keeps its slope. Profiles from before the story start it from the top (league, cups and champion reset; level kept). The server mirror stores the act and checkpoint and only ever moves them forward. Plain cards stand in for the screens (phase 3) and the transformation (phase 2). Six new tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
5e1c6abba4
commit
75b450f105
10 files changed
+456
-39
No files matched your search
@@ -185,6 +185,10 @@ export const G = {
|
||||
swung: false, // player swung at least once this rally — whiff log supersedes PASSED
|
||||
lastMiss: null, // {text, at} — most recent miss reason, drawn on the HUD briefly
|
||||
moveTapT: 0, // the double tap's open window (gameplay.keyPressed, moveCall)
|
||||
// THE STORY's run state (beats.startStory). Wiped by restartRun like everything on G — the place in
|
||||
// the story lives in the profile (prof.story); this is only what THIS run is doing with it.
|
||||
story: null, // {act, part: 'cup'|'chap', base, midDone, fight: 'mid'|'end'|null, winT}
|
||||
storyBoss: null, // 'mid' | 'end' — a story boss is due at the next clear (splatPoint arms it)
|
||||
ring: null, // the drawn gold ring's steady cue (gameplay update smooths ringCue)
|
||||
logShow: false, // tap the scoreboard to toggle the on-screen miss-log dump
|
||||
};
|
||||
|
||||
Reference in new issue
Block a user