Make the down-flick the soft ball: a short one drops, a long one lobs
Step 3 of the rally rework, Oliver's pick: in rally modes the down-flick is soft, always, and its length is how far — a dying drop just over the net at one end, an attacking lob over a net man at the other. One gesture, one meaning; not the context-armed lob that was cut. Ballistics from the cut lob (pace derived from the apex); backspin lives on ball.spin and every bounce planner reads it, netplay sends it. Against the CPU it was returned ~100% until the real-tennis reasons went in: soft balls are read late (disguise), a net man reacts to a pass and backpedals from a lob, and a lobbed or dug-out reply is a weak block. Four new tests; v363. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1140,6 +1140,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one' && !window.Capacitor?.isNat
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