The receiver waits behind his line, and a missed serve buys a second one

Oliver, three notes; two of them are here.

"when the opponent serves the player does not stand at the baseline - but
that's how it should be." setupPoint's receiving marks sat over a metre
INSIDE the court on both sides (22.5 near, 1.2 far) — where you stand to
attack a second serve, not where you wait for a first one. They mirror the
server's depth now, in the one line every serving mode shares.

"when serving results in an out there should be a second service... the
umpire should announce 2nd service and the player must get another chance."
True in tennis mode since forever and absent everywhere else: the duel, the
match and the death match had no service rule at all, so a serve long or
into the net was judged as an ordinary ground stroke — a point, and in the
match a point costs blood. The out branch of onBounce's interlude block
routes a serve to fault() instead, so the second serve, the HUD line, the
umpire and the double fault all come for free.

Three things it dragged out with it:
 - fault()'s double-fault branch called pointTo — TENNIS scoring — which in
   an interlude banks a number and skips the mode that owns the court. It
   goes through resolveInterlude there now. Nothing had ever reached that
   line from a duel or a match, because those modes could not fault.
 - startDuel never reset G.serveNum: harmless while a duel could not fault,
   the next duel's death loop the moment it can.
 - the match puts the body back on its receiving mark for the second serve
   (placeReceiver, split out of matchReady, which resets the serve number).

"Fault. Second service." is one voiceSeq — a second voice() call would be
dropped, one man one microphone. New recording via the usual say/afconvert.

The service BOX is still not enforced in the match, deliberately: this is
strictly more forgiving than what shipped. The lob gesture is OPEN 14.

4 new tests, 110 pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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wuwiandClaude Opus 5 committed 2026-08-22 09:40:48 +02:00
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@@ -217,7 +217,12 @@ export function setupPoint() {
const sx = deuceSide() ? 1.3 : -1.3;
sv.x = sv.side === 'P' ? sx : -sx; // deuce side mirrors across the net
sv.z = sv.side === 'P' ? 24.3 : -0.5;
rc.x = -sv.x; rc.z = rc.side === 'P' ? 22.5 : HOME.O.z - 1.3;
// A RECEIVER STANDS BEHIND HIS BASELINE (Oliver, 2026-08-22: "when the opponent serves the
// player does not stand at the baseline — but that's how it should be"). Both marks used to sit
// over a metre INSIDE the court (22.5 near, 1.2 far), which is where you stand to return a second
// serve, not a first one — and next to a server drawn behind his own line it read as a man who
// had wandered in. They now mirror the server's depth: 0.4-0.5 m behind the line on both sides.
rc.x = -sv.x; rc.z = rc.side === 'P' ? 24.2 : -0.43;
P.pose = O.pose = 'idle'; P.swingT = O.swingT = -1;
P.facing = O.facing = 1; // canonical righty stance — bounce/serve sprites must not render mirrored
G.aiServeT = score.server === 'O' ? 1.4 : 0;