diff --git a/index.html b/index.html
index 86263d8..84c5e1c 100644
--- a/index.html
+++ b/index.html
@@ -221,16 +221,19 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
letter-spacing: 1px; }
/* a row, not a stacked tile: three 3:2 tiles stacked fill a phone twice over, and the art still
reads at this size. -webkit-tap-highlight-color kills iOS's blue flash over the pixel art. */
- /* MODE buttons are the BANNER row: the whole button is a bright scene of its mode (main.js sets
- the art + a scrim gradient as the background stack) with the caption written over the bottom.
- Unpicked buttons sit dimmed and desaturated so the chosen mode is the one that glows — the
- same "one bright thing means selected" rule the menu palette already follows. */
+ /* MODE posters are pure BUTTONS, not selectors (Oliver: the remembered highlight made each one
+ "a checkbox and a button combined"). Every card is full-bright and equal because every card is
+ a live answer to the header's question; tapping answers and advances. The only memory shown is
+ the LAST tag — an indicator, not a selection. A border that means "SERVE UP will use this"
+ exists solely on the final screen, where a confirm button actually follows. */
#modeList button.mode, #modeSub button.mode { display: flex; align-items: flex-end; width: 100%; min-height: 96px;
margin: 0 0 8px; padding: 7px 9px; background-size: cover; background-position: center bottom;
image-rendering: pixelated; border: 2px solid var(--line); color: inherit; font: inherit;
text-align: left; cursor: pointer; -webkit-tap-highlight-color: transparent;
- filter: saturate(0.45) brightness(0.62); transition: filter 0.15s; }
- #modeList button.mode.on, #modeSub button.mode.on { border-color: var(--acid); filter: none; }
+ position: relative; }
+ .last { position: absolute; top: 7px; right: 9px; font: 400 8px Silkscreen, monospace;
+ color: var(--acid); background: rgba(0,0,0,0.72); padding: 3px 6px;
+ letter-spacing: 1px; border: 1px solid rgba(188,212,85,0.5); }
#modeList b, #modeSub b { text-shadow: 0 1px 0 #000, 0 0 6px rgba(0,0,0,0.9); }
/* the subtitle carries the mode's one-line rules over busy art, so it gets WHITE at full
opacity, a size up from the court rows' 9px, and a solid black underlay — "barely readable"
@@ -240,14 +243,15 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
/* THE SECOND STEP (config.MENU) has its own SCREEN in the wizard: sub-mode cards are
full-height posters centred on their scene, and the difficulty chips are plain acid-outline
buttons stacked tall — art for EASY/MEDIUM/HARD would be forced, and the chip reads faster. */
- /* alone on their own screens, the posters get room to be posters */
+ /* alone on their own screens, the posters get room to be posters — and the first card clears
+ the header by the same breath the h3 rows used to give the old single page */
+ #stmode #modeList, #stsub #modeSub { margin-top: 12px; }
#stmode button.mode, #modeSub button.mode { min-height: 148px; }
#modeSub { display: flex; flex-wrap: wrap; gap: 8px; }
#modeSub button.mode { background-position: center; }
#modeSub button.chip { flex: 1 1 100%; padding: 22px 0; background: var(--panel); border: 2px solid var(--line);
color: var(--cream); font: 400 13px Silkscreen, monospace; letter-spacing: 2px;
- cursor: pointer; -webkit-tap-highlight-color: transparent; }
- #modeSub button.chip.on { border-color: var(--acid); color: var(--acid); background: rgba(188,212,85,0.09); }
+ cursor: pointer; -webkit-tap-highlight-color: transparent; position: relative; }
#courtList button.court { display: flex; align-items: center; gap: 11px; width: 100%;
margin: 0 0 8px; padding: 7px; background: var(--panel);
border: 2px solid var(--line); color: inherit; font: inherit; text-align: left;
@@ -467,6 +471,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
-
+