Nothing arrives unannounced: the horde gets its breather, the boss gets a name

THEY KEEP COMING is a 2.4s 'over' beat again (warnHorde in beats.js) instead of a
flash raised on the same frame the wave lands, and the chapter boss walks on behind
an overlay — his name in red over ENTERED THE COURT — held for 3s by the new
self-dismissing modal clock (m.hold) rather than announced on a routine-set card.

startHorde returns a bool: if the court has been taken when the warning expires the
pendingHorde latch is re-armed rather than the set losing the horde it paid for. The
warning ticks on its own clock, not on the 'over' beat, so a beat that moves the
phase underneath it can't strand it (the mgT lock, again).

Three tests, 15 total.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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wuwiandClaude Opus 5 committed 2026-08-11 16:38:29 +02:00
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@@ -6,7 +6,7 @@ import { audio, pock, swish, whoosh, applause, voice, sfx, aww, zombieMusic, zom
import { axisX, axisZ, takeFlickAim, touchPX, resetInput } from './input.js';
import { W } from './render.js'; // runtime-only cycle (render imports gameplay), same pattern as input/zombies
import { updateZombies, updateParts, spawnZombie, spawnRacketZombie, spawnMachine, spawnChapterBoss, zombies, gore, explode, meleeSwipe, extras, parts, pellets, shots, playerGore, eatenBleed, resetZombies , firePellet , spawnBarrel , fireBeam , pops, popText } from './zombies.js';
import { proceedAfterClear, startDuel, startHorde, resolveInterlude, watchdog } from './beats.js'; // runtime-only cycle: beats calls back into cheer/aside/endBurst/deliverTin/showModal/logSwing
import { proceedAfterClear, startDuel, startHorde, warnHorde, resolveInterlude, watchdog } from './beats.js'; // runtime-only cycle: beats calls back into cheer/aside/endBurst/deliverTin/showModal/logSwing
// ------------------------------------------------------------- ballistics ----
// Launch ball from (x0,y0,z0) so it arrives at (tx, tz) with horizontal speed s under gravity g.
@@ -1187,7 +1187,14 @@ export function update(dt) {
if (G.modal) {
G.idleT += dt;
const m = G.modal; // the entrance is the ONE thing that animates behind the freeze
if (m.in < 1 && (m.in = Math.min(1, m.in + dt / TUNE.modalIn)) >= 1) pock(0.4, 620); // it lands with a thud
if (m.in < 1) {
if ((m.in = Math.min(1, m.in + dt / TUNE.modalIn)) >= 1) pock(0.4, 620); // it lands with a thud
}
// ...and a modal may carry its OWN clock (`hold`): it announces, holds the frozen court for a
// couple of seconds and hands it back without being tapped. The boss walk-on is the case — an
// announcement the player must be PREPARED by, where waiting for a tap would be the control
// steal the popup policy forbids. Only ticks once it has landed; a tap still dismisses early.
else if (m.hold > 0 && (m.hold -= dt) <= 0) dismissModal();
return;
}
// The flash is FROZEN behind a popup too, and it has to be: it used to tick above the return, so
@@ -1466,6 +1473,15 @@ export function update(dt) {
const boy = G.boy;
if (boy) boy.mop ? mopRound(boy, dt) : fetchRound(boy, dt);
// The announced breather runs on its OWN clock, not on the 'over' beat it also sets: any beat that
// moves the phase underneath it (a duel taking the calm court, say) would otherwise strand the
// latch forever — the mgT lock, exactly. If the court is taken when it expires, the latch is
// re-armed and the set gets its horde later rather than losing it. Above the 'over' block so the
// wave lands before that block can put the player back in the serve stance for one frame.
if (G.hordeWarn > 0 && (G.hordeWarn -= dt) <= 0) {
G.hordeWarn = 0;
if (!startHorde()) G.pendingHorde = true;
}
if (G.phase === 'over') {
G.overT -= dt;
if (G.overT <= 0) {
@@ -1479,8 +1495,8 @@ export function update(dt) {
G.seen.horde = true;
showModal({ title: 'THEY KEEP COMING', color: UI.hot,
body: ['THE RACKET FIRES ON ITS OWN', 'SLIDE TO AIM · HOLD THE BASELINE'],
onDismiss: startHorde });
} else startHorde(); // ...and every later set starts on the flash alone. Re-showing the
onDismiss: warnHorde });
} else warnHorde(); // ...and every later set starts on the flash alone. Re-showing the
// same popup at the hottest moment of every set was one of the
// "popups get me killed" reports — you know the rules by set two.
return;