Time flicks from touch-down, log the opponent's shots, save early half-volleys
From Oliver's first swing log (cup vs the Brute): 13 of 22 hits were perfect, 9 badly early or late — mostly forward-right flicks — and the weak balls became seven "passed you". Every hit was a flick, and flicks still swung only at the flickMin crossing while the timed ring says "touch now": they are now timed from touch-down too (capped at flickLead 0.1 s). The log gains its other half: a THEM line per opponent shot (kind, pace, where it lands relative to you, coming in) and "never swung" judged per incoming ball instead of once a point. And an early swing on a low ball digs it out as a capped half-volley instead of whiffing. v366. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -647,6 +647,7 @@ export const TUNE = {
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// the swing window, at any pace. 0 = the old distance ring (matchRingSweet/Band)
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ringBand: 0.35, // share of the half-window either side of the sweet moment that draws gold (edge = q 0.65)
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ringLead: 0.9, // s before contact the timed ring appears
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flickLead: 0.1, // s: a flick is timed from touch-down too, up to this much (a slow drag keeps a window)
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// ---- THE READ (2026-08-28, Oliver: past the HEAD COACH "the opponents are very fast and barely
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// make mistakes any more — we need a twist"). The dead staff LEARN YOUR PATTERNS: land the same
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// lane readHabit times in a row and the opponent has the habit — an EXPECTED ball is anticipated
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