The difficulty screen drops its LAST too, and the class with it
It was the last place still breaking the wizard's own rule — a question screen carries no memory of its own answer. Three names, three pip counts, nothing else. `.last` has no users left, so the rule is gone from the stylesheet. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -681,12 +681,13 @@ What that cost each screen:
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**The walk-on's two levels are ONE face at ONE size** (Oliver): a comparison drawn at two sizes is
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a headline with a footnote. Only the colour differs, and only where it means something.
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Deliberately NOT taken from the handoff: **the wall's corner chips**. Both went the same evening
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(Oliver: "sinnlos") — LAST remembered what you played last time, which a gallery of six posters does
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not need to do for you, and 18 RUNGS was a number about a mode on the screen where you choose
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BETWEEN modes. The LAST chip survives on the DIFFICULTY chips, where it is the only thing that says
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what you last set. One other deviation: the meters' legend reads `PACE · BOUNCE`, the order the bars
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are actually drawn in.
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Deliberately NOT taken from the handoff: **the corner chips, all of them**. They went the same
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evening (Oliver: "sinnlos", then "da auch") — LAST remembered what you played last time, which a
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gallery of six posters does not need to do for you; 18 RUNGS was a number about a mode on the screen
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where you choose BETWEEN modes; and the difficulty screen's LAST was the last place still breaking
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the wizard's own rule that a QUESTION SCREEN CARRIES NO SELECTION. The `.last` class is gone from
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the stylesheet with them. One other deviation: the meters' legend reads `PACE · BOUNCE`, the order
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the bars are actually drawn in.
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With the chips went the last caller of the second step's poster branch (`buildSub`'s `t.kids` loop):
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no MENU row has fanned out into sub-posters since the cup left that pocket, so it is gone too.
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