The shields glint instead of burning
A chimney of rising embers on a trophy read as a fire. Three points ON the shield now, dark for most of a long cycle and flaring for a fraction of it, with delays and durations that share no common multiple — so a glint lands somewhere on the row every couple of seconds and never in the same rhythm. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -684,8 +684,11 @@ better" reads naturally. Playing more costs you the tie-break at worst, never th
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level that WON the cup, not the one you walk on with. Mirrored server-side like `cups`.
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- A promotion posts itself (`main.postCup`): no name prompt in the way, no personal-best gate.
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- The same number is the INSCRIPTION under each earned shield on the card (`AT 14`) — where a
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figure set once in a career belongs. Earned shields smoulder now: five CSS embers each, random
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lane and delay, no game loop involved.
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figure set once in a career belongs. An earned shield CATCHES THE LIGHT: three points on it, dark
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for most of a long cycle and flaring for a fraction of it, on delays and durations that share no
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common multiple. It was a chimney of rising embers first — Oliver: "nicht brennen sondern manchmal
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random schimmern", and he was right, a trophy does not burn. Pure CSS either way: the menus park
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the game loop and this has no business waking it.
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The card also stopped repeating the ledger (it carries the CAREER: league, cups won, best cup) and
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its crest moved beside the league line instead of pushing it down.
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