Low power by default — the phone judged it invisible

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Fable 5 committed 2026-08-08 21:19:43 +02:00
1 parent 3b6a82c97d
commit 54d5d0949d
3 files changed
+8 -6

No files matched your search

+4 -3
View File
@@ -312,9 +312,10 @@ export const TUNE = {
barrelHp: 1, // anything pops it: ball, pellet, bomb, flame, swish. It is a target, not a body
barrelH: 1.15, // drawn height (a body is 1.8)
fps: 60, // frame cap — 30 halves battery/heat but Oliver felt it; smoothness wins (0 = uncapped)
lowPower: 0, // >= 0.5 caps RES at 3 (−44% of pixels painted per frame) — the battery-saver
// switch, flippable live from the T panel. Play speed and fps are untouched:
// the trade is sharpness only, and 224px sprites keep it "softer", never mushy.
lowPower: 1, // >= 0.5 caps RES at 3 (−44% of pixels painted per frame) — the battery saver,
// flippable live from the T panel. DEFAULT ON since 2026-08-08: Oliver judged
// the sharpness trade invisible on his phone. Play speed and fps are untouched.
// Set to 0 for the full-fat near-1:1 render.
runnerSpeed: 3.2, // runner ('f') speed multiplier over the shamble
runnerVMax: 4.2, // hard runner speed cap — the late-game ramp must stay humanly reactable
shamblerHp: 2, // splat-quality hits a classic shambler ('a'/'b') soaks before it dies — only the runner ('f') is still one-shot glass