Low power by default — the phone judged it invisible
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -455,8 +455,9 @@ on static screens. Three levers shipped:
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- **`TUNE.lowPower`** (>= 0.5, T-panel-flippable live): caps RES at 3 — −44% of pixels painted per
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frame, THE big lever. `RES` is `export let` now, re-derived in fitViewport; main.js re-fits when
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the knob flips. Sprites are 224px sources so RES 3 draws them at-or-below 1:1: softer, never
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mushy. OFF by default — whether the sharpness trade is worth it is Oliver's phone-call, and if he
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wants it player-facing it should become a settings toggle, not a TUNE knob.
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mushy. **DEFAULT ON since 2026-08-08** — Oliver judged it "looks fine" on his phone. Set
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`lowPower: 0` for the full-fat render; if it ever becomes player-facing it should be a settings
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toggle, not a TUNE knob.
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**Fourth batch, same day — the card went HORIZONTAL, and nothing draws under a modal.** The
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stacked icon card ran 102 px tall and its lower third hung over live court; the icon sits LEFT of
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