The shot list documents itself: all eight tins, five beats, ten bosses
The header block in tools/scenes.json is now the whole schema — every key with its range and default, what each of the EIGHT weapons does (fire, laser and gun were missing from both the docs and the validator), the five beats, the crowd roster diversity walks in order, the bosses by chapter, and the traps worth knowing: a serve tin is spent in about four seconds of autopilot fire, a burst tin owns its own window, a horde locks the rack, a boss cannot start inside a match, and `movement` fights the match's own auto-run legs. Two scenes added from the campaign's own wish list: `epidemic` (the fire ball lighting a whole wave off the body it hit) and `champion` (chapter ten, the night court). Both verified on film. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -26,7 +26,7 @@ CHROME = '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome'
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INJECT = b'<script src="/tools/clips.js"></script>\n</head>'
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COURTS = ('grass', 'clay', 'hard', 'gloom')
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WEAPONS = ('bomb', 'triple', 'beacon', 'flamer', 'rocket')
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WEAPONS = ('bomb', 'triple', 'fire', 'laser', 'gun', 'beacon', 'flamer', 'rocket') # config.WEAPONS, all of it
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BEATS = ('transition', 'horde', 'boss', 'death', 'mopboy')
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SCREENS = ('phone', 'tall', '9x16')
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DIALS = ('movement', 'density', 'diversity', 'gore')
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